Merc gets lost frequently in 1.12 - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Merc gets lost frequently in 1.12 (/thread-12148.html) |
Merc gets lost frequently in 1.12 - vmxa - 04-26-2010 Just wondering if it is me or has the merc gotten worse after 1.10? I tried three mercs, barb, rougue and Desert ones. They seems to get stuck at the drop of a hat. Sometimes I find them stuck at the tiniest out crop and even when I come back they do not break free. I have to Port or Way Point to get them back in action. Now I just leave them till I get to a point where I figure they may be useful. I have only played a Zon after 1.12 so do not know, if it the character that is behind it. RE: Merc gets lost frequently in 1.12 - vor_lord - 04-27-2010 It's been too long since 1.10 so I can't say how it compares with back then, but I definitely see the merc getting stuck a lot. It was particularly annoying doing the maggot lair this week with my baby hammerdin. I ended up smacking stuff with my wand... RE: Merc gets lost frequently in 1.12 - vmxa - 04-27-2010 I don't mind the maggot lair so much as they all have problems in there were the tunnel is so narrow. Getting stuck out in the cold field or the act II desert is crazy. I had them get hung up in Act IV above ground where it is mostly open area. |