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Classic Singer Barbarian - DarkLord666 - 02-28-2003 Classic Barbarian singer Guide -------------------------------------------------------------------------------- Introduction After playing Diablo 2 since it came out I've mostly played the Necro ... I mean who doesn't like to raise the dead and have them fight for you ... After getting my necro up to level 77 I kinda got bored, so I started Hardcore. Ofcourse with the necro, unfortunately when starting in Hardcore you are REALLY poor, really. So I lost 3 necros in their early young lives. This gave me the idea of starting a barbarian. Easy to play etc. Boy was I wrong, also lost my fair share of barabrians. When I finally got the hang of it, I had played alot of Barbarians. And tho WW is really nice and fun to use, it got too easy. Then I found http://www.diabloii.net/strategy/x-guides/...b-singing.shtml Nekkids LoD Singer Barbarian Guide on DiabloII.net. Which really piqued my interest. One problem, I only play Classic, after some questions on some D2 forums I decided to make one and write this guide. Was bored at work and thought it nice to give back something ... As in Nekkids guide, this character is oriented towards a PvM PURE Singing Barb (using war cries exclusively). Also ... all these suggestions are made up of my own experiences with my Singer Barbarian MeCryGOOD now at lvl 49 with a lvl 20 War Cry, currently working on BO. Normal and NM mode are of no real concern, you WILL own ... one little problem at the earlier levels is mana ... But at level 30 you can wear all the plus to mana items to at least get a nice amount of mana. But more on that later. Let's start with the stat points. Pretty much the same as for the LoD Singer barbarian, with the exception of Dex. Strength One of the first things you will want to do is pump your strength to around 65. This will allow you some options for equipment (Sigon's if you have it available) and will also be all the points you will need for future equipment. Dexterity Your ultimate goal will be 51 (or 55) dexterity, allowing you to equip the Shard. Stats on that later on. Vitality I generally recommend a MINIMUM of 75 vitality. It has been my experience that in normal play(not a lvl 38 in Hellcows ) that yuo'll not get hit alot, and after BO you'll have enough to survice hits from normal and NM baddies. Energy Everything else. Period. If you feel you need more Vitality, by all maens invest in it ... this is not a STRICT guide, just some guidelines on what is needed in the least. Skills War Cry A must max skill. While it is a damage dealing cry, the most important aspect is the stun ability. When maxed, it can keep large groups of creatures stunned for long periods of time and allow your party (and merc) to kill them with little danger to themselves. It is also capable of killing mobs in normal and NM modes very effectively. Important Note: War cry deals PHYSICAL damage. Keep this in mind when dealing with PI creatures. It will still stun them, but the damage just isn't there. Battle Orders Max as soon as possible. A large mana pool is your goal, and this will help immensely. It will also make you very welcome in parties. Find Potion At least 5 points. You will want to stay fully stocked with Full Rejuvs, plus it will help you keep your party stocked as well. Battle Cry One point should be enough, the 2% it increases is not worth the effort. But reducing enemies damage/defense while they are stunned helps your melee party members dispose of them even faster. Battle Command One points. Increasing all of your (and your party's) skill levels by 1 is never a bad thing, but I've found it not really handy except too boost your BO for 1 second. Bash One point. For early leveling, this will help immensely. I accidentally went on to Concentrate and Berzerk ... Don't even know why ... So I waisted 2 skill points. Leap Attack One point. I have found that leaping into groups of ranged attack enemies (archers, mages, etc) can be more effective than running to them. Just jump right in the middle, and crank out the war cry. That covers the MUST have skills for this sub-class. I would also recommend the following: Increased Speed One point. Again, with proper items, this will eventually end up higher, allowing you to escape dangerous situations. Natural resists Five points. This will at least give you 0% resist while in Hell. More is always good to have, but due to diminishing returns I'd stick with five. Excess skills can be placed where you feel appropriate. Personally, I put more into Shout to help the melee characters that I party with. I have also put a point into Find Item, unfortunately this is a wasted point again for me ... since the percentage to find something at level 1 sucks Equipment Helm Either get yourself a 3 Socketed Superior Death Mask with 3 Perfect Skulls for 57% Mana Regeneration or 3 Perfect Sapphires for 72 Extra mana. Now wearing a Perfect Skulls helmet, Mana regeneration is nice, but I think having more mana is better. If you want +1 to skills, get yourself a Tarn, I'd use one of these in the higher levels, and only if you think you have enough mana. Amulet Civerb's Icon: this is the best initial amulet IMHO due to 40% mana regeneration. Early on, your mana pool is going to be low, so being able to recover mana quickly is a must. +mana amulet: if all else fails, get an amulet with the best + mana bonus you have available. Armor Heavenly Garb: In Classic this armor is the only way to start off, 25% mana regen, +10% resists all, and +15 energy. Perfect for early (level 30-50) criers. After getting enough mana and natural resists, try to get yourself a Goldskin. +1 to all skills is always good, and the defense is als pretty nice. Gloves Frostburns: Period. 40% extra mana, 'nuff said. Rings SoJ: 2 of these offer +2 all skills and +20% mana each. this is your goal for rings. Really hard to come by unfortunately ... so rings that offer big plus mana, preferably with fast cast, are a nice subsitute. Belt Since the belts in D2C are somewhat dissapointing() I'd go for the nicest 16 slot belt you have. Alternate: Nightsmoke or Lenymo (although only 3 and 2 rows). Boots Since there are no nice unique boots for the casters among the D2C characters, the best option would be the Threads of Chton. 30% faster r/w and +50% Slower Stamina Drain, these will allow your Singer to run ENDLESSLY. Alternate: rares boots with 30% R/W and good + mana. Weapons / Shield Best option is the Spectral Shard ... 50% FCR and 50 to mana. Having two of these should be REALLY impressive. I have only one and the FCR is already FAST. If you have only one, you could either use Ume's Lament for 20% FCR and 40 Mana and as a shield The Wall of the Eyeless with also 20% FCR. Or if you want, 2 Ume's for 80 to mana ... not bad eiter. (note: Your barbarian will look really freaky with the WOE and the Ume's ... ) Leveling Leveling from 1-30 is one of your biggest challenges. When starting, pump your strength to 65 as quick as possible. This will allow you to use Sigon's Full Steel set (giving you some nice set bonuses). Also, equip a decent mace class weapon (since a lot of these require no dexterity). Set Bash (1 point) as one of your attacks, and use it as much as possible (the added damage will be nice since you don't have weapon mastery). I found that Act 2 Sewers and Arcane Sanctuary are great places to level in multiplayer games. Good experience, and very little effort involved. Don't forget to find parties for act bosses, otherwise you are in for a LONG (and frustrating) fight. My singing barb was rushed through all acts on all difficulties, so I could join every game. So after lvl 30 i just started joining Cow games to level up. You'll amaze yourself as to how easy you can survive ... AND al the while helping your party members. After Normal Cows I just went to HellCows, see what would happen there ... You'll amaze yourself AGAIN, as to how good this char can survive ... even in 8 player Hellcows. Doing all the quests in normal and NM will go pretty fast when u have about 10 skillpoints in War Cry. Ofcourse if you can not get into Hell, NM or even Normal Cowgames, CS runs should also do nicely ... IM is no longer a problem for this barabarian Any suggestions, comments or whatever can be directed to me at darklordofcc@hotmail.com Special thanks to: Nekkid for his LoD Singer Barbarian Guide v1.1 Classic Singer Barbarian - Occhidiangela - 02-28-2003 Battle Cry: One point should be enough, the 2% it increases is not worth the effort. But reducing enemies damage/defense while they are stunned helps your melee party members dispose of them even faster. If you Battle Cry a stunned mob from war cry, does the Battle Cry over write the stun or not? It shouldn't, but then, I had always though that warcries, like curses, that effected enemies tended to overwrite the previous effect. I will ask my singing Friend, Maglor FoS, to look into this for me. :) Classic Singer Barbarian - monkeycid - 02-28-2003 BattleCry and WarCry do NOT overwrite each other. Battlecry overwrites, and is overswritten by curses. Classic Singer Barbarian - Occhidiangela - 02-28-2003 Appreciate the clarification. :) |