Open wounds - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Open wounds (/thread-11221.html) |
Open wounds - Deadlyman - 06-02-2003 I have the Skullsplitter on my barb with a another unique in the other hand. Skullsplitter has a 15% chance of open wounds. What exactly does that do??? Open wounds - ChromaticOnion - 06-02-2003 I'm pretty sure that "open wounds" causes a monster to take constant damage. Open wounds - WarBlade - 06-02-2003 It sets a regeneration number to a small negative value and victims are basically losing life like a reversed version of Monster/Minion regeneration. It's the same kind of thing as Poison and like Poison, will also halt any Monster regeneration. Open wounds - kier - 06-02-2003 It must be over a time period, probably relative to damage, etc. Don't know what the rate is though :blink: Open wounds - Jedi Knight - 06-02-2003 I've been on many sites, and never found precise numbers about Open Wounds - don't know how much damage it does or how long it lasts. Anybody knows more about that? Open wounds - Jedi Knight - 06-02-2003 I should have searched better than that... :wacko: Just found the answer on this site heh :P http://www.lurkerlounge.com/spirea/Damage/...en_Wounds.shtml It seems to do respectable damage for something that cannot be resisted or countered. |