dual wield question - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: dual wield question (/thread-11153.html) |
dual wield question - Bob - 06-10-2003 If have a mod (lifesteal, specifically) on one of my swords, will my character only steal life on damage done by the sword the mod is on, or on both of them? Also, is it worth using a second angelic halo with the wings to get another +ar mod (i have 72% to hit flayers in NM ATM without a halo/wings combo) I intend to use a sigons gloves/helm combo as well. What couls could I use then, considering that I'm currently using sanders with sanders gloves. Is it worth putting a shael in a craint vomir or is there something better? What could I put in a pierre Tombale Couant for a guardsman merc? thanks. -Bob dual wield question - WarBlade - 06-11-2003 Bob,Jun 11 2003, 10:00 AM Wrote:If have a mod (lifesteal, specifically) on one of my swords, will my character only steal life on damage done by the sword the mod is on, or on both of them?Both of them. Quote:Also, is it worth using a second angelic halo with the wings to get another +ar mod (i have 72% to hit flayers in NM ATM without a halo/wings combo) I intend to use a sigons gloves/helm combo as well. What couls could I use then, considering that I'm currently using sanders with sanders gloves. Ring? Dunno. Do it and see what happens. If you get the MF bonus then keep it. Sanders? Go with Sigons. Quote:Is it worth putting a shael in a craint vomir or is there something better? Dual Wield Barbarian I assume? Shael is ok. Quote:What could I put in a pierre Tombale Couant for a guardsman merc? Amn Rune. dual wield question - Swarmalicious - 06-11-2003 Yep, that's about it. I think he forgot... oh... wait no, no he didn't. Yep that's it. :) dual wield question - Brista - 06-11-2003 I'm not so sure this is right Some affixes clearly only affect the weapon being used. Enhanced damage for instance does not stack - you don't get 402-600% from using two Cruels Some affixes apply regardless - the +skills from items like Bartucs is very obvious. The FHR also stacks From observing in games when dual wielding with one leech weapon you only get the swirlies every other attack if using normal attack, frenzy or double swing With Concentrate, Bash and so on you only get leech from the weapon in the character's right hand (your left) That's how it seems to me dual wield question - Ruvanal - 06-11-2003 Brista,Jun 11 2003, 04:18 AM Wrote:...Which is essentially correct. Some of the attributes that appear on weapons will only be applied when that weapon is used to make the attack. The same attribute on non-weapon equipment will be applied in all cases. This is controlled by the damagerelated flag in the itemstatcost.txt file. The one it will apply to are as follows (internal game names for these, but I think you will be able to tell which is which). Stat STATS_ITEM_MAXDAMAGE_PERCENT STATS_ITEM_MINDAMAGE_PERCENT STATS_TOHIT STATS_MINDAMAGE STATS_MAXDAMAGE STATS_SECONDARY_MINDAMAGE STATS_SECONDARY_MAXDAMAGE STATS_DAMAGEPERCENT STATS_FIREMINDAM STATS_FIREMAXDAM STATS_LIGHTMINDAM STATS_LIGHTMAXDAM STATS_MAGICMINDAM STATS_MAGICMAXDAM STATS_COLDMINDAM STATS_COLDMAXDAM STATS_COLDLENGTH STATS_POISONMINDAM STATS_POISONMAXDAM STATS_POISONLENGTH STATS_LIFEDRAINMINDAM <--lifesteal factor STATS_LIFEDRAINMAXDAM STATS_MANADRAINMINDAM <--manasteal factor STATS_MANADRAINMAXDAM STATS_STAMDRAINMINDAM STATS_STAMDRAINMAXDAM STATS_STUNLENGTH STATS_ATTACKRATE STATS_QUANTITY STATS_ITEM_KNOCKBACK STATS_ITEM_FASTATTACKRATE STATS_ITEM_FASTERATTACKRATE STATS_ITEM_FASTESTATTACKRATE STATS_ITEM_NORMALDAMAGE STATS_ITEM_HOWL STATS_ITEM_STUPIDITY STATS_ITEM_IGNORETARGETAC STATS_ITEM_FRACTIONALTARGETAC STATS_ITEM_PREVENTHEAL STATS_ITEM_TOHIT_PERCENT STATS_ITEM_DAMAGETARGETAC STATS_ITEM_DEMONDAMAGE_PERCENT STATS_ITEM_UNDEADDAMAGE_PERCENT STATS_ITEM_DEMON_TOHIT STATS_ITEM_UNDEAD_TOHIT STATS_ITEM_FREEZE STATS_ITEM_OPENWOUNDS STATS_ITEM_CRUSHINGBLOW STATS_ITEM_EXTRABLOOD STATS_ITEM_DEADLYSTRIKE STATS_ITEM_SLOW STATS_ITEM_STAMINADRAINPCT STATS_ITEM_REANIMATE STATS_ITEM_PIERCE STATS_ITEM_THROW_MINDAMAGE STATS_ITEM_THROW_MAXDAMAGE STATS_ITEM_MAXDAMAGE_PERLEVEL STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL STATS_ITEM_TOHIT_PERLEVEL STATS_ITEM_TOHITPERCENT_PERLEVEL STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL STATS_ITEM_DAMAGE_DEMON_PERLEVEL STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL STATS_ITEM_TOHIT_DEMON_PERLEVEL STATS_ITEM_TOHIT_UNDEAD_PERLEVEL STATS_ITEM_CRUSHINGBLOW_PERLEVEL STATS_ITEM_OPENWOUNDS_PERLEVEL STATS_ITEM_KICK_DAMAGE_PERLEVEL STATS_ITEM_DEADLYSTRIKE_PERLEVEL STATS_POISON_COUNT Some of these may not actually be in use in the game currently. I did remove several that I know are not in use or do not actually work at all. dual wield question - Ignatz - 06-11-2003 nasty turtles dual wield question - Baajikiil - 06-11-2003 Quote:STATS_ITEM_STUPIDITY You just throw that one in for the stupid one who actually read the whole list? :) What does STATS_ITEM_STUPIDITY pertain to? dual wield question - Nicodemus Phaulkon - 06-11-2003 *looks expectantly at Ruvanal* dual wield question - Ruvanal - 06-11-2003 Hit Blinds Target so the monster stands around stupidly doing nothing. dual wield question - Nicodemus Phaulkon - 06-12-2003 Who says code monkeys don't have a sense of humor. :) Well... java monkeys don't, but I digress. ;) dual wield question - WarBlade - 06-12-2003 Nicodemus Phaulkon,Jun 12 2003, 01:21 PM Wrote:Who says code monkeys don't have a sense of humor. :)I once saw a cute one in the manual for a 24 track mixing console. Imagine a a dense latticework of lines with tiny fine print text lables all over a white page, stuff like "stereo bus L, stereo bus R," etc. Imagine two lines trailing off the page in one corner. Imagine fine print words next to that pair saying, "Off ramp to Santa Ana Freeway". :blink: Elsewhere in that manual was a printed footnote about how an interesting sound with the top end knocked off could be achieved by smearing some chewing gum over the console mic aperture. :blink: :blink: :blink: Say! Speaking of codemokeys and weird humour, there's an android in System Shock 2 that gets up and does the macarena if you stop and watch long enough. Dark Forces 2: Jedi Knight concealed a super killer rabbit that you could find if you listened for a creaking door. And the most famous of all easter eggs was a snippet of game with Bill Gates' head on a stick hidden in Windows 95. :D dual wield question - Baajikiil - 06-12-2003 Quote:Hit Blinds Target Ahhh.. that makes sense. The stupid mod :lol: Thanks dual wield question - Obi2Kenobi - 06-12-2003 Exactly. You can find an item that is of "Stupidity" That gives me an idea! I'll have Uber-LeetHaxor Personalize an item of Stupidity... :) And I'll put an Ith rune in it. Uber-LeetHaxor's Ith of Stupidity. :lol: dual wield question - Nebuul - 06-12-2003 LEECH, CRUSHING BLOW, DEADLY STRIKE, +AR, +DAMAGE, +ELEMENTAL, +ENHANCED DAMAGE You get on BOTH weapons **IF THE MOD IS ON AN ITEM OTHER THAN WEAPON** such as boots, ring, charm, etc. You get on ONE weapon if if the mod is on the weapon. |