Fixing the Assassin 1.10 - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Fixing the Assassin 1.10 (/thread-10910.html) |
Fixing the Assassin 1.10 - funkydino - 07-05-2003 Cutting down to the chase: - Change Fade to Absorb instead of Resist elements - lower values.Adds to theme of Assassins being mage killers and helps Dual Claw assassins who have low resists. Makes skill more unique from Paladin Sanctuary. - Phoenix Strike and Dual Claw. Leave charge ups as is but suggest that charge up gets added to each claw when using Dragon Claw as finishing move. For example: Releases two meteors, two chainlightning novas, etc. Split the releases by about half a second if necessary. This creates incentive to use dual claw with Phoenix strike and dramatically ups the damage capabilities. - Add synergies to kick finisher skills and list boot damage similar to shields. - Add synergy between psychic hammer and mindblast. Perhaps +1% chance to convert per point in psychic hammer. - Old Cloak of Shadows plays better. Nicer -% defence which you need to land charges. - Increase duration and lower mana cost of Blade Shield. Fixing the Assassin 1.10 - unless - 07-05-2003 Dear Blizzard, Please don't do any of these. Thanks, Everyone Fixing the Assassin 1.10 - Bolty - 07-05-2003 unless,Jul 5 2003, 01:06 PM Wrote:Dear Blizzard,That was pretty funny. :) -Bolty Fixing the Assassin 1.10 - GenericKen - 07-05-2003 Bolty,Jul 5 2003, 10:09 PM Wrote:it was. =O)unless,Jul 5 2003, 01:06 PM Wrote:Dear Blizzard,That was pretty funny. :) |