Microsoft explores educational link to video games. - Jim - 02-21-2009
Hi,
I read a while back, that given a choice between 2 applicants with Equal resumes, the recruiter would pick the one with a Gaming background !:w00t:
Quote:FARGO, N.D. (AP) - Devin Krauter sits on the end of his bed, tapping buttons on his video game controller to shoot down alien beasts while chatting with other players through a headset, texting on his cell phone and talking to a visitor.
The 17-year-old high school junior is ranked by a video game Web site among the best players at "Gears of War 2," in which soldiers attack the enemy with an assault rifle that has a mounted chain saw bayonet. He says the game teaches him to think on his feet - and that he thinks about succeeding, not slaying.
The software company, which publishes "Gears of War," is studying the reactions of avid gamers to see whether video gaming can promote learning skills that carry over to the classroom.
"We want to figure out what's compelling about the games," said John Nordlinger, head of gaming research for Microsoft. "If we can find out how to make the games fun and not make them so violent, that would be ideal."
Microsoft has put up $1.5 million to start The Games for Learning Institute, a joint venture with New York University and other colleges. The goal of the research is to see whether video games - and not just software specifically designed to be educational - can draw students into math, science and technology-based programs. The institute has begun lining up middle school students to study.
Microsoft is the not the first to explore whether video games could enhance education. For instance, University of Wisconsin researchers have found that playing "World of Warcraft" can encourage scientific thinking. The researchers noticed that players used mathematics and models to deal with situations in the game's fantasy world.
Even so, groups that monitor gaming say Microsoft's entry into the research will bring needed money and credibility. Many studies so far have focused on educational games, not shooter games.
"There isn't a lot of good research out there," said Linda Burch, chief program and strategy officer for Common Sense Media.
Parents also want a closer look at potential long-term psychological and sociological effects on frequent game players.
"I would hope that the goal is to have video games that can help develop reaction and problem-solving skills, without blowing everything up in sight," said Dave Walsh, president of National Institute on Media and the Family in Minneapolis.
Microsoft chief researcher Craig Mundie said during a visit to the company's Fargo campus that games could stimulate educational abilities by helping people develop "a higher-order cognitive capability."
Many shooter games force players to track "how many bullets and bombs and missiles do I have, and how do I spend and where do I go get more of them," Mundie said. In "Gears of War," players must navigate underground tunnels and buildings, monitor weapons systems, gauge their health and find places to take cover.
The idea that there is broader educational value in such activities is sure to find skeptics.
Vince Repesh, a counselor at the University of Minnesota at Duluth, said he fears that gaming is replacing education, not adding to it. He recalled a couple of students coming to him for help after they got hooked on "World of Warcraft." One student had gone from straight As to flunking out.
"I accused him of coming in loaded from smoking dope, he looked so bad," Repesh said. "Turns out he had been up for 28 hours straight playing the game."
Shelby Cossette, 17, a junior, joined a new video gaming club at Fargo South High School. She wanted to meet other gamers and believes it's a good complement to academics.
"I've played a lot of puzzle-solving games and they actually help sharpen my brain," Cossette said. "My reaction time has actually gone up, thanks to playing video games."
The club was started by English teacher Chuck Lang. He said he believes Microsoft is doing a good thing in researching the potential of games, even if it might benefit the company through increased sales.
"Why not spread this market out?" Lang said. "Why not promote something where kids are having fun?"
That intrigues Microsoft Corp.
Microsoft explores educational link to video games. - Frag - 02-21-2009
Quote:Hi,
I read a while back, that given a choice between 2 applicants with Equal resumes, the recruiter would pick the one with a Gaming background !:w00t:
I know most of the people in that article. 0_o
Talk about a small world.
~Frag:blink:
Microsoft explores educational link to video games. - Nystul - 02-21-2009
It would be interesting if they could draw a correlation between WoW playing and higher math scores. I think it is quite possible, and for the same reasons IMHO that Mozart listeners probably have higher average math scores; they have well educated parents to learn from, a roof over their head, 3 square meals, a good school district, etc. I doubt that there are many WoW players or Mozart listeners in Gary or Compton.
The types of benefits described with regards to FPS gaming can mostly be reaped by playing hide and go seek, capture the flag, or trying to remember where you put all of your toys. Hand-eye coordination and response time seems a bigger benefit from such twitch games, but then kids used to swing at curve balls. Kids also used to calculate the stats of their favorite ball players, make lineups for those spin-o-matic games, play chess, etc. Gaming in general is an important part of development and having fun is probably pretty important to mental health, but I don't think video games specifically bring that much that is unique, and they are lacking in some areas like physical exercise and face-to-face social interaction. So, you know, all things in moderation.
Microsoft explores educational link to video games. - kandrathe - 02-22-2009
Quote:It would be interesting if they could draw a correlation between WoW playing and higher math scores. I think it is quite possible, and for the same reasons IMHO that Mozart listeners probably have higher average math scores; they have well educated parents to learn from, a roof over their head, 3 square meals, a good school district, etc. I doubt that there are many WoW players or Mozart listeners in Gary or Compton.
The types of benefits described with regards to FPS gaming can mostly be reaped by playing hide and go seek, capture the flag, or trying to remember where you put all of your toys. Hand-eye coordination and response time seems a bigger benefit from such twitch games, but then kids used to swing at curve balls. Kids also used to calculate the stats of their favorite ball players, make lineups for those spin-o-matic games, play chess, etc. Gaming in general is an important part of development and having fun is probably pretty important to mental health, but I don't think video games specifically bring that much that is unique, and they are lacking in some areas like physical exercise and face-to-face social interaction. So, you know, all things in moderation.
When I first began programming professionally (1980), I wrote educational software. I worked on projects like "The Oregon Trail", "Odell Lake", and "Math Blasters". There were two camps at the place I worked (MECC), the former educators turned into curriculum designers, and the programmers (all between the ages of 17 and 23). Most of the programmers were part time, who were also students at the University, and we began to bring obscure (and often rejected) concepts into our work, like game theory, ergonomics, and psychology (esp. man machine interfaces). Many of our "hits" (like math blasters) were skunk works projects that we (the programmers) did on our own time without input from the other camp, until we'd unveil it and they would then see it's pedagogical value. Anyway, a long story short, we spent much time working with Alan E. Klietz on an early multi player adventure game (zork like at first) called "Milieu", and we intentionally added problem solving and intellectually difficult puzzles to the game.
So, yes, I think there are ways to add more pedagogical content seamlessly to existing games, where math, science and reading skills would be enhanced and required to advance to "higher levels".
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