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Synergy bug? - Coca - 08-16-2003

My sLvl 8 Fireball, with sLvl 7 Firebolt (synergy) does 101-131 damage. My current staff has +2 Warmth. I found an orb that had +1 Firebolt, and put it on. When I checked to see how much more damage my Fireball would have (sLvl 8 Fireball with sLvl 8 Firebolt) the damage didn't rise. Fireball doesn't get Synergy from wamrth, so what's going on?


Synergy bug? - MMAgCh - 08-16-2003

Only "permanent" skill points affect synergies.


Synergy bug? - Obi2Kenobi - 08-17-2003

Yep... MMAgCH is right. You have to put points into the skill to get a synergy bonus. The exception are skills like the barb masteries and summon masteries.


Synergy bug? - Lileofavelion - 09-26-2003

Hmm, what do you mean by those exceptions?

I believe this is a bug as well:

The elite Boneweave boots Marrow Walk which has a built-in Level 33 Bone Prison will (YES!) increase your Bone Armor by 495 points (33*15). This is only if you did not add a point to your own Bone Prison skill.

You can't really say Necros got shafted by the integer instead of % formula.


Synergy bug? - adeyke - 09-26-2003

The exceptions means that some synergies use the full skill points in a skill, not the base level.

Marrowwalk just has charges of level 33 bone prison. It doesn't actually boost your skills at all. If these charges somehow granted synergy, this would be a very significant bug.


Synergy bug? - lemekim - 09-26-2003

Lileofavelion,Sep 26 2003, 03:13 AM Wrote:The elite Boneweave boots Marrow Walk which has a built-in Level 33 Bone Prison will (YES!) increase your Bone Armor by 495 points (33*15). This is only if you did not add a point to your own Bone Prison skill.
Did the Bone Prison charges help any other bone skills, such as Teeth and Bone Spirit, which also have synergies with the Bone Prison much like the Bone Armor?


Synergy bug? - Pren - 09-26-2003

Mastery skills are not really synergies. They predate the advent of synergies and were used as synergies before they existed.

Skeleton mastery, golem mastery, summon resist, fire mastery, lightning mastery, cold mastery, druid pets, they all have always since the beginning of their time granted synergy bonuses. These are best referred to as 'mastery bonuses' I think, because that's what they are - in name and in actuality as they're different than the new synergies.

It is not a bug that these skills grant bonuses via +skill items... if they didn't, then +skill items would have no effect on them, their entire purpose being to add to the skills they empower.


Synergy bug? - Guest - 09-26-2003

edit > i just noticed i basically repeated what you said, oops :D

Quote:These are best referred to as 'mastery bonuses' I think, because that's what they are

the only difference as i see is that those skills only have one point: to be synergies.

if you didn't get any bonus AT ALL from having a +cold mastery item, that'd be pretty stupid.

while if you compare to warmth's synergy to inferno, without the synergy it still gives mana regen with +skill items, the synergy is only a bonus for investing skillpoints.


Synergy bug? - Lileofavelion - 09-28-2003

Hi I don't have time to do any testing so you guys can check out yourselves

http://members.rogers.com/war3x/file/PDNec.d2s