Mana%, Mana, Mana/lvl - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Mana%, Mana, Mana/lvl (/thread-10171.html) |
Mana%, Mana, Mana/lvl - pmpch - 09-30-2003 Recently, as I was doing some testing using a trapsin, I noticed, that mana bonuses were applied in the order... base mana +mana +mana% +energy (all attributes) +mana/lvl I thought 'mana/lvl' and 'energy' used to apply before 'mana%' in 1.09. Has this changed in 1.10 or has it always been like this, even in 1.09? Mana%, Mana, Mana/lvl - adeyke - 10-01-2003 AFAIK, it was different in 1.09. The same thing now happens with life, as well. Personally, I think the new order is a bug. Mana%, Mana, Mana/lvl - Guest - 10-01-2003 also, from what i understand: base mana +mana +mana%, +% mana from skills +energy (all attributes) +mana/lvl battle orders used to multiply at the end of everything else, but in 1.10 it's deliberately been changed to work the same as item +%life/mana(not stamina since that's trash anyway). the bonus from BO says item_maxmana_percent item_maxhp_percent skill_staminapercent skill_ means it's not effected by diminshing returns/is added after item_ bonuses. Mana%, Mana, Mana/lvl - Zallambo - 10-02-2003 I would have to agree- the mana order is most likely a bug. There is no reason why +mana should be distinguished from +mana/lvl. They have the same effect. Energy, though, I can understand being treated differently. It is meant to change the ENERGY, not the mana. The mana could just be though of as an aftereffect. But mana and mana/lvl should be applied at the same time. |