![]() |
New Mage Talent Trees Revealed - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: New Mage Talent Trees Revealed (/thread-4425.html) |
New Mage Talent Trees Revealed - MongoJerry - 05-05-2006 Wogan,May 4 2006, 06:10 PM Wrote:That is actually incorrect. Well, if you are looking at the untalent version of each spell, they gain equal amounts of damage per second from +damage gear. However, if you improve the cast time of each spell so that Fireball is 3.0 and Frostbolt is 2.5, Frostbolt actually gains more damage per second from damage gear than Fireball. The context of the discussion is important. My comment related to the mana efficiency of the spells. Fireball derives more mana efficiency per point of +damage than Icebolt. vor_lord Wrote:But the Winter's Chill talent looks terrible for a Tier 6 talent: It seems like a skill that's designed for mages who want to play a niche role in raids. Having a few ice mages keep Winter's Chill up would help every ice mage in the raid do damage. It becomes a very powerful spell if you think of it as you granting five or so people an extra 5% crit. New Mage Talent Trees Revealed - Warlock - 05-05-2006 MongoJerry,May 5 2006, 01:18 PM Wrote:The context of the discussion is important. My comments related to the mana efficiency of the spells. Fireball derives more mana efficiency per point of +damage than Icebolt. Could you elaborate on this? I haven't played a mage at high level, but using Thott's numbers for level 60 spells Fireball costs 117 mana per second of +damage to Frostbolt's 97. I assume the ratio roughly holds for mana-conserving lower ranks but haven't checked. Looks a decent review to me, though a little more deep in the Ice tree wouldn't have hurt. New Mage Talent Trees Revealed - Bob the Beholder - 05-05-2006 As stated by a mage on my guild forums: Solfrio--Deadmoon Tribe Wrote:After reading over people's evaluation of certain talents, I've come to realize that I have a choice. I can either spend 21 points in arcane essentially for PoM and Improved CS, or actually get the new Combustion and go 20 into Frost. Basically, I want to keep my 30 fire points, and after that, I've got no #$%&ing clue what to do with the rest of the points. My response: Quote:That is exactly how I feel, actually. I am going to have to do some heavy testing on this. As it is, I am in the process of deciding whether I should slow down playing on my mage and move onto my warlock (who dinged level 57 last night, and equipped the Robe of the Void and Felcloth Gloves I twinked him), or stick with the mage. The counterspell issue may be workable. I've checked, and dispel and cleanse both are holy spells, so I could work a paladin or priest with scorch to get him to heal, then counterspell and do the frost nova shatter combo. And similar for warlocks and mages--bait them into casting a shadow/arcane spell (fear, sheep, whatever), throw down an ice barrier, and charge in for the kill. With this build, though, much fewer quick kills, and no more running off solo to insta-kill a flag carrier in the middle of his own base. But much higher survivability, and failing to blow 20 near-worthless points in a tree just to get the really nice top-end stuff. New Mage Talent Trees Revealed - Kharohz - 05-05-2006 No one noticed the huge bonus that Blizzard has gotten? 1) Potiental slowing enemy by >85%< 2) Chill last up to 5.5 seconds (Unless of course permafrost increases more than just one second, it did not list more than one in the review) 3) Range was increased by 20% by Arctic Reach (Current patch talent doesn't list blizzard in the description, so I am assuming blizzard currently doesn't benefit from this talent, I could be wrong) Opinions? Or am I just retarded. New Mage Talent Trees Revealed - Arnath - 05-05-2006 MongoJerry,May 4 2006, 07:00 PM Wrote:(As mentioned on the Lurker Lounge front page, which is a hip happening place now...)Considering some of the new talents, I think that "dark side" build listed on the front page looks very nice (at least on things that can be frozen). You get a huge crit bonus on all spells on frozen mobs, 30% mana back every time you crit, and some massive threat reduction every time you crit. Also, you have a lot of the +crit talents so it happens a lot of the time. New Mage Talent Trees Revealed - Warlock - 05-05-2006 Blizzard. +crit talents. Elemental Mastery. Lots of targets. Newly full mana bar? New Mage Talent Trees Revealed - Bob the Beholder - 05-05-2006 Warlock,May 5 2006, 06:31 AM Wrote:Blizzard. +crit talents. Elemental Mastery. Lots of targets. Blizzard doesn't crit. :) New Mage Talent Trees Revealed - Warlock - 05-05-2006 Bob the Beholder,May 5 2006, 05:44 PM Wrote:Blizzard doesn't crit. :) :blush: There goes that plan. Blastwave perhaps? New Mage Talent Trees Revealed - Rinnhart - 05-05-2006 Warlock,May 4 2006, 11:33 PM Wrote::blush: There goes that plan. Flamestrike. Improved; 65% crit chance against frozen targets. 71% with critical mass. FN -> FS -> BW -> CoC -> win. :blink: New Mage Talent Trees Revealed - MongoJerry - 05-05-2006 Has there been any confirmation that Shatter will indeed improve the crit percentage of all spells? Or could this be another "miscommunication" from IGN? New Mage Talent Trees Revealed - castille - 05-05-2006 Quark,May 4 2006, 05:07 PM Wrote:(Warning: rant about Blizz forums ahead) OH! I didn't notice the new wording on Arcane Subtlely... THAT'S where my last 3 points go in my 0/23/28 build.. New Mage Talent Trees Revealed - MongoJerry - 05-05-2006 I've posted a thread on the Blizzard mage forum asking for verification about whether Shatter will indeed work with all spells now rather than just cold spells. All attempts to bump it until it gets answered would be appreciated! New Mage Talent Trees Revealed - Pantalaimon - 05-05-2006 MongoJerry,May 5 2006, 12:07 PM Wrote:I've posted a thread on the Blizzard mage forum asking for verification about whether Shatter will indeed work with all spells now rather than just cold spells. All attempts to bump it until it gets answered would be appreciated! Wow I like our boards better :P Edit: I did find something interesting pointed out on the myriad of threads on the mage board... (from IGN) Quote:Arcane Concentration Old wording was any damage spell I believe... so does this imply wanding, fireball dot ticks, ignite ticks, etc. can proc cc? Somehow I doubt it, but thoughts? New Mage Talent Trees Revealed - Rinnhart - 05-06-2006 MongoJerry,May 5 2006, 08:05 AM Wrote:Has there been any confirmation that Shatter will indeed improve the crit percentage of all spells? Or could this be another "miscommunication" from IGN? Confirmation. Also, Master of Elements is insane. New Mage Talent Trees Revealed - MongoJerry - 05-06-2006 Rinnhart,May 5 2006, 11:11 PM Wrote:Confirmation. Yeah, now combine the two with a lot of mobs around. Frost Nova for +50% crit and then aoe to fill your mana bar up. New Mage Talent Trees Revealed - LochnarITB - 05-06-2006 MongoJerry,May 6 2006, 02:26 AM Wrote:Yeah, now combine the two with a lot of mobs around. Frost Nova for +50% crit and then aoe to fill your mana bar up.It will be interesting to see the first reports when this hits the test realms. I'm hoping that this speculation is only that. It has been hard enough to not spec for arcane power. Now they are going to dangle master elementalist out there and only loons like me will be speccing in anything but arcane power or master elementalist crit machine. :( New Mage Talent Trees Revealed - swirly - 05-06-2006 LochnarITB,May 6 2006, 06:10 AM Wrote:only loons like me will be speccing in anything but arcane power or master elementalist crit machine. :( I may be a loon, but I'm leaning toward this build currently. I feel that with a build like this I'll be getting use out of all of my talent points. If I were to go for master of elements I'd feel that alot of points spent on fire talents building up to it are getting wasted. The improved flamestrike might be good for more AOE power, but improving fire blast seems less worthwhile to me. Basically I would be looking at spending 18 points for one possibly two good talents and a whole bunch of weak ones. Meanwhile if I move those points to arcane I feel that all the talents I put points in are useful. I gain clearcasting, arcane explosions that crit more and get resisted less, and improved counterspells. Of course I'm typically not much of a raider and so I'm mainly looking at 5-10 man content. When you move into the raiding scene the arcane talents may become less useful and master of elements may gain even more use for its mana savings. I'd also probably move the 3 out of cone of cold for 3 in frost channeling. I'm unsure if master of elements will be a great deal better than clear casting in raids though. Is 30% mana back from crits better than a 100% free spell 10% of the time? I'm guessing you won't be doing any of the tricks to gain mana from master of elements in a raid because if you are hitting more than one target you probably want to be doing so with blizzard for its range and it not being fire based. So I'm left feeling like I may stick with the frost/arcane build even for raids. In 5-10 man's the mana you might get back from master of elements probably won't matter that much because the fights are so short anyway. In 20-40 mans you probably won't be able to do that many AOE tricks to gain mana from it. I just feel that when things settle it will be a nice skill that some will play with, but not a real game changer. I could be completely wrong though. My mage experience is limited at best. : ) New Mage Talent Trees Revealed - Rinnhart - 05-06-2006 swirly,May 6 2006, 05:10 AM Wrote:I may be a loon, but I'm leaning toward this build currently. I feel that with a build like this I'll be getting use out of all of my talent points. I'm probably going to go with an Elementalist spec when these come out, do the the SH grind to 60, and switch back to my Arcane/Fire build. There's still a stack of utility in Arcane, though the gap between Arcane Meditation and PoM is annoying. New Mage Talent Trees Revealed - Artega - 05-06-2006 MongoJerry,May 4 2006, 01:41 PM Wrote:Evocation has been changed to a trainable ability and Arcane Explosion will now start off as an instant cast spell.[right][snapback]108945[/snapback][/right] And the Warriors are stabbed in the back yet again. New Mage Talent Trees Revealed - lfd - 05-06-2006 Artega,May 6 2006, 05:24 PM Wrote:And the Warriors are stabbed in the back yet again. Maybe if warriors weren't so whiney, they'd get more sympathy :) |