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3.0.2 Tankadin Gear - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: 3.0.2 Tankadin Gear (/thread-1597.html) Pages:
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3.0.2 Tankadin Gear - Taelas - 09-17-2008 Yeah, SoV is awesome now.:D 3.0.2 Tankadin Gear - Tuftears - 09-17-2008 Quote:On trash that dies too fast for SoV to tick and as the DPS seal for Holy paladins. Sadly, holy paladins will actually get more DPS from SoV too. They overnerfed Seal of Righteousness, looks like. Comparison: 905 dps SoR 930 dps SoV 720 dps SoMartyr This was with spellpower gear. With attack power gear, the numbers change to: 982 dps SoR 1280 dps SoV 1140 dps SoMartyr All DPS comparisons performed with melee, Holy Shock, and Shield of Righteousness, as well as judging wisdom. 3.0.2 Tankadin Gear - Taelas - 09-17-2008 When Holy paladins DPS, they will be soloing; I honestly doubt you'll be able to stack SoV high enough before the mobs die with SoV. Regardless, soloing as a Holy paladin should be much less painful with ShoR, the new Holy Shock, and the Spellpower change.:) 3.0.2 Tankadin Gear - Mordekhuul - 09-18-2008 Latest, greatest summary of how various stats apply to threat generation for us, according to analysis on the EJ forum http://elitistjerks.com/f31/t28560-paladin...145/#post899118 Quote:Threat scaling values for prot threat stats: Cool to see the Bonecrusher come out ahead now. I fancy the idea of sticking to non-SP weapons by and large, for a change. 3.0.2 Tankadin Gear - Mordekhuul - 09-18-2008 As hinted in blue posts, looks like salvation has truly been baked into Righteous Fury. Here are some beta tests confirming, thanks to uber-EJ-poster Cathela: Quote:But testing with Avenger's Shield without RF gives: Link to the Post 3.0.2 Tankadin Gear - Mordekhuul - 09-18-2008 Quote:Originally Posted by Mordekhuul Posted originally here 3.0.2 Tankadin Gear - Mordekhuul - 10-07-2008 Advise me Lurker tanks. I have a choice to make before 3.0.2 hits, unless Illidan only drops non-pally tokens this week. I can either take the Lightbringer Chestguard, as I am top priority in our raids at the moment, or I can buy Chestplate of Stoicism with some of the 360+ badges sitting in my bank. Lets assume I put strictly 15 Stamina gems in all slots, as is my want (except rare cases where socket bonuses mitigate the stamina loss significantly). Stoicism Has: +3 Defense Rating +34 Dodge Rating (1.8% Dodge) Lightbringer Has: +21 stamina (two extra sockets, minus the extra stam Stoicism has on it innately). +9 Strength +60 Armor +8 BV (+12 if you count BV given from the extra strength). +23 Block Rating Now, I am thinking that I should discount the 23 BR Lightbringer gives me, as I am usually a good 5% over the 102.4 avoidance cap as it is, when holy shield is up, and even after losing 20 defense from talents in 3.0.2 I'll be over 102.4 with current gear, so extra block rating is lost. The extra 9 Strength on Lightbringer is an extra 16 (or so, counting Kings) AP, which is a threat/DPS boost, but minor, and is an extra 4.5 BV. The extra 12.5 BV from lightbringer is a nice, but minor boost, as is the 60 armor, to mitigation. It seems to me, and correct me if I am undervaluing some of these stats, that what it really boils down to is 21 stamina (lightbringer) versus 1.8% dodge (stoicism). 21 stamina, for me, translates into about 21*(1.1 kings)*(1.06 sacred duty)*(1.06 combat expertise)*10 = around 260 HP. So for a tier 6 geared tank....260 HP with a few more minor boosts thrown in or 1.8% dodge? 3.0.2 Tankadin Gear - Taelas - 10-08-2008 9 STR = 18 AP prior to Divine Strength and Kings. With them, it's 9 x 1.15 x 1.1 x 2 = 22 AP. Remember that avoidance will have diminishing returns after 3.0.2, which will lower your overall avoidance. That can have an effect. I'd choose Lightbringer, but I prefer Effective Health to avoidance. Then again, if you socket health in all your gem slots, you might be well covered in that area already, in which case Stoicism might be the better choice. Socketing stamina gems is all well and good, but a more balanced approach is often better. This is not something I'm particularly good at myself; I usually socket stamina, but my gear also sucks royally -- I need it to get the EH minimums I'm trying to meet in the content I usually do. 3.0.2 Tankadin Gear - Frag - 10-08-2008 What are your post-3.0 raid plans, Morde? Content dictates gearing, imo. Are you heading to Brutallus or chilling with T6? Would determine the importance of avoidance vs. EH. ~FragB) 3.0.2 Tankadin Gear - Mordekhuul - 10-08-2008 Quote:What are your post-3.0 raid plans, Morde? Content dictates gearing, imo. Are you heading to Brutallus or chilling with T6? Would determine the importance of avoidance vs. EH. We are mostly playing with Illidan and Archimonde, with perhaps a couple of nights in Sunwell or so, a ZA speed run just to see how amusingly easy it is compared to our pre-patch bear runs (even though the 4th chest will be empty). Our tanks have pretty much always believed in gemming for stamina over avoidance, except cases where things like +6 stam socket bonuses meant you only lose a few stamina to put a non-blue gem in place. 3.0.2 Tankadin Gear - Taelas - 10-08-2008 I believe they're actually putting a ring in the fourth chest. Gemming for stamina is sort of like adhering to the lowest common denominator: It works on almost everything, but it isn't the optimal solution. It is by far the easiest (and simplest) choice, which is why so many favor it (including myself). 3.0.2 Tankadin Gear - Mordekhuul - 10-08-2008 Quote:I believe they're actually putting a ring in the fourth chest. I'm right there with you. To make an honest assessment of optimal gem choice would mean first deciding which fights you are choosing to gem for (heavy hitters with fast attack speed? slow, heavy hitters? dual wielding fast hitters? AOE tanking?), and then require analysis of things like relative mitigation, time to live assuming no heals and such. Compared to that, a simple rule of gem for stamina unless socket bonuses provide enough stamina that the loss is minimal... 3.0.2 Tankadin Gear - Frag - 10-08-2008 In that case, and this is simply personal opinion based on observation and not having been there myself, I'd go with the heavier avoidance with a dodge gem in the red socket. Avoidance makes for easier farming runs, and (at least now) is at a premium for most tanks in SWP. YMMV, ~FragB) 3.0.2 Tankadin Gear - shoju - 10-08-2008 Remember as well, Post 3.0 Sunwell Radiance is GONE. So, if you want to do SWP nights, it will be a little easier. I'm not sure how that would way into the gem fight, but I'm excited at the prospect of being able to poke around in there. |