Patch 5.0.4 - big changes in advance of MOP - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: Patch 5.0.4 - big changes in advance of MOP (/thread-14144.html) Pages:
1
2
|
RE: Patch 5.0.4 - big changes in advance of MOP - Tuftears - 08-30-2012 Just a note for people, Gnomish Army Knife gives +10 to all three gathering skills. Engineers need 10 Saronite bars to make one. RE: Patch 5.0.4 - big changes in advance of MOP - Sabra - 08-31-2012 (08-30-2012, 02:08 PM)Tal Wrote:(08-30-2012, 11:19 AM)Sabra Wrote: But whining is important. It's what makes loot drop. Ahhhh ... not ... so ... much, but I have somebody to BLAME! RE: Patch 5.0.4 - big changes in advance of MOP - Shamago - 08-31-2012 (08-30-2012, 08:16 PM)Tuftears Wrote: Just a note for people, Gnomish Army Knife gives +10 to all three gathering skills. Engineers need 10 Saronite bars to make one. Also, if you don't need more than one thing (or if you're willing to take up more inventory space), the basic Mining Pick, Skinning Knife, and the new Herbalist's Spade all give +10 to the appropriate gathering skill without needing to be equipped. Sadly, it appears that such things as Finkle's Skinner do not stack AND still need to be equipped. Need to check the glove enchants. Also, does the army knife still count as a skinning knife and mining pick as well? The flavor text was changed... RE: Patch 5.0.4 - big changes in advance of MOP - LavCat - 08-31-2012 (08-31-2012, 03:05 PM)Shamago Wrote: Also, does the army knife still count as a skinning knife and mining pick as well? The flavor text was changed... Works for mining. My current question is about graphics. As with most (well, all) new WoW expansions, my framerate is unplayable. Turning down multisampling did not seem to make a difference. To save a lot of trial and error, does anyone know what changed and what parameters make the most difference in framerate? RE: Patch 5.0.4 - big changes in advance of MOP - Tal - 08-31-2012 (08-31-2012, 04:03 PM)LavCat Wrote: My current question is about graphics. As with most (well, all) new WoW expansions, my framerate is unplayable. Turning down multisampling did not seem to make a difference. To save a lot of trial and error, does anyone know what changed and what parameters make the most difference in framerate? This is according to Blizz support: MoP Performance Checklist … or … you’ve been bold and set everything to Ultra and want things to be faster:
RE: Patch 5.0.4 - big changes in advance of MOP - Sabra - 08-31-2012 (08-30-2012, 08:16 PM)Tuftears Wrote: Just a note for people, Gnomish Army Knife gives +10 to all three gathering skills. Engineers need 10 Saronite bars to make one. Woot! Thank you Ruvanal who made so many for me, and thanks for the heads up Tufty. RE: Patch 5.0.4 - big changes in advance of MOP - LavCat - 09-01-2012 (08-31-2012, 10:16 PM)Tal Wrote: This is according to Blizz support: Thanks. I guess there is no silver bullet. I run with VS off. Changing MS from 8 to 4 did not do anything for me. I keep my ground clutter at min anyhow. Decreasing view distance would probably solve the framerate issue, but I am loath to do it! Sadly new hardware is not an option at this time. RE: Patch 5.0.4 - big changes in advance of MOP - LavCat - 09-01-2012 I was rather glad to see that PvP titles are not shared. RE: Patch 5.0.4 - big changes in advance of MOP - kandrathe - 09-01-2012 (08-30-2012, 11:19 AM)Sabra Wrote: But whining is important. It's what makes loot drop.I haven't found any way to disable it yet. >whine< But, on the plus side... There are more looted carcasses to skin. AOE looting makes it harder to leave unskinnable bodies laying around. Edit: I tried turning off Autoloot, but it still group loots. RE: Patch 5.0.4 - big changes in advance of MOP - kandrathe - 09-04-2012 Oh, another thing. Poisons are no longer "items" you apply to weapons. They are more like a spell you cast with a pull down similar to the other "choice" spells (call pet, summon demon, totems, etc.). All poisons in your inventory will be gray items. My understanding is that you can choose two poisons. They still need to be re-applied every hour. There are two different categories: Lethal and Non-Lethal. You can have 1 Lethal and 1 Non-Lethal poison activated at any time, but you cannot have more than one of any individual poison category. If you activate a lethal poison and you already have another lethal one active, it will overwrite your existing lethal poison. RE: Patch 5.0.4 - big changes in advance of MOP - kandrathe - 09-04-2012 Spectral Researchers are gone from the revamp of Scholomance -- they were the mob that dropped Enchant Weapon - Lifestealing. If you see it on your AH for a reasonable price you might want to buy it now. And, I know that for the Scarlet Monestary, the Tabard of the Scarlet Crusade is now gone. RE: Patch 5.0.4 - big changes in advance of MOP - LavCat - 09-05-2012 Some things I noted tonight: The Darkmoon shooting quest animation used to be broken for some characters. But worked for most. Now the animation is broken for all characters I have seen. Quest completion windows are fixed! It used to be if one had a dialog open with a quest giver prior to completing a quest, the window would have to be closed before the NPC would let one turn the quest in. Now the quest status updates dynamically. This may be an old bug, but it seems one can't trade a battle.net account bound item between characters on the same battle.net account. Error given is that they are soulbound. RE: Patch 5.0.4 - big changes in advance of MOP - shoju - 09-05-2012 Your bug, is probably due to B.net account bound items probably being coded to just not be tradeable at all, but the work around was done for mail only. RE: Patch 5.0.4 - big changes in advance of MOP - kandrathe - 09-06-2012 (09-05-2012, 08:41 AM)LavCat Wrote: This may be an old bug, but it seems one can't trade a battle.net account bound item between characters on the same battle.net account. Error given is that they are soulbound.Do you have any type of enhance/enchant on the item? RE: Patch 5.0.4 - big changes in advance of MOP - LavCat - 09-06-2012 (09-06-2012, 06:59 PM)kandrathe Wrote:(09-05-2012, 08:41 AM)LavCat Wrote: This may be an old bug, but it seems one can't trade a battle.net account bound item between characters on the same battle.net account. Error given is that they are soulbound.Do you have any type of enhance/enchant on the item? Nope, and mail worked just fine. RE: Patch 5.0.4 - big changes in advance of MOP - Tal - 09-07-2012 (09-06-2012, 11:48 PM)LavCat Wrote:(09-06-2012, 06:59 PM)kandrathe Wrote:(09-05-2012, 08:41 AM)LavCat Wrote: This may be an old bug, but it seems one can't trade a battle.net account bound item between characters on the same battle.net account. Error given is that they are soulbound.Do you have any type of enhance/enchant on the item? I think it's been that way for awhile - when the wife and I were levelling our DK/Shammy combo I had to mail the plate heirlooms to her because I couldn't trade them to her. RE: Patch 5.0.4 - big changes in advance of MOP - kandrathe - 09-07-2012 (09-07-2012, 01:18 PM)Tal Wrote: I think it's been that way for awhile - when the wife and I were levelling our DK/Shammy combo I had to mail the plate heirlooms to her because I couldn't trade them to her.I guess in the Blizzard world of coding, the mechanics of transferring an item via trade window is that much different than that done by a mailbox. RE: Patch 5.0.4 - big changes in advance of MOP - Kevin - 09-07-2012 (09-07-2012, 04:06 PM)kandrathe Wrote:(09-07-2012, 01:18 PM)Tal Wrote: I think it's been that way for awhile - when the wife and I were levelling our DK/Shammy combo I had to mail the plate heirlooms to her because I couldn't trade them to her.I guess in the Blizzard world of coding, the mechanics of transferring an item via trade window is that much different than that done by a mailbox. Trades are "live" transactions, mailboxes are "queued" transactions. Trade windows are also an easier target for hack/dupe exploits than the mailbox interface because you can have control of both ends of the transaction if you are trying to cheat around the system (and there were some successful gold dupes in the early days). So yes I could see there being differences in how those are coded and what attributes the item objects have and calling a completely different method to handle the transaction. |