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The unique jewel - [wcip]Angel - 05-08-2003

You think it's "godly" (as the kids say)?

Perhaps vs physical immunes, but against normal monsters, the damage isn't that high, is it? The extra magic and cold damage don't count when dmg skills are used to calculate the total damage. Only the 106-120 are used.. Finding a sword which deals approxamitely 3 or 4 times that wouldn't be all that hard, and that number (350-500) would get higher as skills do their 'thang' such as concentration or ... I don't know, it's been too long since I played D2..


The unique jewel - the Langolier - 05-08-2003

The extra magic and cold damage don't count when dmg skills are used to calculate the total damage.

You are correct in that the magic/cold damage will not be affected by any %ED from skills such as fanatacism, fury, or frenzy. But that magic damage still gets applied. And that damage totoal is 500-1000 magic/cold damage, in addition to the physical damage. Barnar's star doesn't even do near that (3-600 elemental damage).


The unique jewel - Nicodemus Phaulkon - 05-08-2003

The Azurewrath Thread, 70+ and counting

Where've you been, bud? ;)


The unique jewel - Nicodemus Phaulkon - 05-08-2003

Quote:You are correct in that the magic/cold damage will not be affected by any %ED from skills such as fanatacism, fury, or frenzy. But that magic damage still gets applied. And that damage totoal is 500-1000 magic/cold damage, in addition to the physical damage. Barnar's star doesn't even do near that (3-600 elemental damage).

But then again, BarStar isn't level 85 requisite, either. ;)

One has to keep in mind that with the removal of the Global Physical Resistance of all monsters in Hell, Monster Life amounts will be doubled. With Players X on Open, this could reach stupifying levels. Even without that consideration, 500-1000 magic/cold damage isn't going to one-hit-kill anything at all. Good ol' Crushing Blow is still a more powerful attribute for a weapon, if you ask me. The fact that this blade doesn't sport any CB is rather telling, methinks.

I actually rather like this blade.


The unique jewel - NiteFox - 05-08-2003

Nicodemus Phaulkon,May 8 2003, 03:25 PM Wrote:The Azurewrath Thread, 70+ and counting

Where've you been, bud?  ;)
Let's not even mention the countless Azurewrath threads on the Bnet board.

No. Let's not. Under any circumstances :)


The unique jewel - Occhidiangela - 05-08-2003

What shield was it that can have six sockets?

Last I checked, the max on a shield was 4, but I have been known to miss a detail or two.


The unique jewel - [wcip]Angel - 05-08-2003

I haven't actually checked, but I was under the assumption that -some- shields could have 6 sockets.. I may be wrong..


The unique jewel - Roland - 05-08-2003

All shields are only 4 sockets. Whether this changes in 1.10 remains to be seen, but for now, all shields have a max of 4 sockets. And some only 3 (maybe even 2 for things like Heater, and some Normals).


The unique jewel - Elric of Grans - 05-08-2003

Hail Roland,

Quite a few max out at two sockets, most of the rest at three. There's only a couple that can have four; nothing higher. I've not yet seen anything with six sockets, but I think that's just bad luck...


The unique jewel - Doc - 05-09-2003

There was a hack as I recall that folks could use to get six sockets in some items, armor, shields, some weapons, bows, etc. Windforces with six sockets were mighty interesting. Socket each socket with a 40/15 jewel and go to town.


The unique jewel - [wcip]Angel - 05-09-2003

The only monster I could kill; and get a sense of joy out of, with a hacked weapon, would be myself.


The unique jewel - WarBlade - 05-09-2003

Elric of Grans,May 9 2003, 11:25 AM Wrote:Quite a few max out at two sockets, most of the rest at three. There's only a couple that can have four; nothing higher. I've not yet seen anything with six sockets, but I think that's just bad luck...
You are correct in the numbers of sockets relating to the general-usage shield groups (although I don't recall any more than the Monarch as having 4 sockets), but there are also the Paladin shields that IIRC all have a max 4 sockets. ;)


The unique jewel - kier - 05-09-2003

[FONT=Impact][COLOR=red]hiya all, im still a bit new here, so please excuse me if ive missed some manners or whatever.

the stats on the jewel wont stack, like mf, rather there would be another chance of the chain lightening attacking. since the chance is 100%, it doesnt really matter. but the patch could change the stack/or give things other chances properties for items.

for instance, the highlords amu has a 33% chance of critical strike (at my amas lvl who uses it) and with her critical strike skill, this gives her godly attacks, but the new patch could mean that it would just mean that if you didnt get a strike the first time, you have another chance :blink:

well, confusing myself really. yes, hacks have made it so you can have oddly soc items, but who likes to play with hacked items? i for 1 dont, or leeching. quests are made for a reason, and thats to do them :P

ah well, enough ranting, time to post a post on leechers. great site and the forums rock,

kier :D


The unique jewel - kandrathe - 05-09-2003

Some elites (Monarch, Aegis, Ward) and any Paladin class specific shield can have 4 sockets. At least according to the Summit. I've never seen a legit shield have more than 4.


The unique jewel - the Langolier - 05-10-2003

kier,May 9 2003, 04:38 AM Wrote:the stats on the jewel wont stack, like mf, rather there would be another chance of the chain lightening attacking. since the chance is 100%, it doesnt really matter. but the patch could change the stack/or give things other chances properties for items.
Actually, spells that have a percent chance to cast on striking/when hit DO stack. For instance, a 12% chance to cast lvl 3 charged bolt on attack and a 10% chance to cast lvl 3 charged bolt on attack will stack to 22% chance to cast. Although chance to cast on death is pretty stupid, I'm sure the same thing would apply here.