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So, Skyrim's out 11/11/11 - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: The Lurker Lounge (https://www.lurkerlounge.com/forums/forum-4.html) +--- Forum: The Lounge (https://www.lurkerlounge.com/forums/forum-12.html) +--- Thread: So, Skyrim's out 11/11/11 (/thread-13460.html) |
RE: So, Skyrim's out 11/11/11 - Concillian - 12-01-2011 http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/ Quote:Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes. RE: So, Skyrim's out 11/11/11 - Drasca - 12-01-2011 There is an unofficial fix for resistences named the skyrim script extender SKSE http://forums.bethsoft.com/index.php?/topic/1288179-wipz-skyrim-script-extender-skse/page__st__100__p__19565933#entry19565933 RE: So, Skyrim's out 11/11/11 - kandrathe - 12-02-2011 (12-01-2011, 08:22 PM)Thenryb Wrote: ...It really does seem like Oblivion without a feather spell.It's not called feather anymore. It's "Fortify Carry Weight". I've made a utility ring and a necklace of +15 each, which helps a little. I'm like Batman, when it comes to my dungeon diving utility belt. Also, thinking about the Conditioning heavy armor perk for no weight heavy armor. RE: So, Skyrim's out 11/11/11 - Treesh - 12-02-2011 Woot! Bethesda says January for an ETA for the Creation Kit. I wonder if it's early or late January. If it's late, I can claim it's a birthday present to me from Bethesda because they lurv me so much. ![]() When it does come out, I'm going to see about putting in this version of the Skyrim theme so I can listen to it in the inns with bards. =) RE: So, Skyrim's out 11/11/11 - Roland - 12-02-2011 (12-02-2011, 04:27 PM)Treesh Wrote: When it does come out, I'm going to see about putting in this version of the Skyrim theme so I can listen to it in the inns with bards. =) I was thinking more along the lines of this one. ![]() RE: So, Skyrim's out 11/11/11 - Treesh - 12-02-2011 (12-02-2011, 05:40 PM)Roland Wrote:(12-02-2011, 04:27 PM)Treesh Wrote: When it does come out, I'm going to see about putting in this version of the Skyrim theme so I can listen to it in the inns with bards. =) That one was good too. =) But metal is more for my FPS games and I don't quite play this one like an FPS. =) RE: So, Skyrim's out 11/11/11 - Roland - 12-02-2011 (12-02-2011, 06:49 PM)Treesh Wrote: That one was good too. =) But metal is more for my FPS games and I don't quite play this one like an FPS. =) I like to think metal is universal, but then I'm biased. ![]() I need to get back into Oblivion. Been taking some time off, first being sick and then catching up on World of Tanks, but I've been feeling the itch now and then. Thankfully it seems a game you can keep playing for years to come, so I'm not in too much of a hurry. I want to enjoy every moment. Besides, with the latest game-breaking patch, I suppose it's in my interest to wait. ![]() RE: So, Skyrim's out 11/11/11 - Thenryb - 12-02-2011 (12-01-2011, 11:22 PM)Drasca Wrote: There is an unofficial fix for resistences named the skyrim script extender SKSE I might add that the fix works. Before I installed SKSE, my archer assassin was getting insta-fried by Alduin and my Nord s/s warrior getting insta-frozen by a frost dragon. RE: So, Skyrim's out 11/11/11 - Concillian - 12-03-2011 So, I couldn't help myself in looking up some armor mechanics. Some game mechanics spoilers are coming. Code: . RE: So, Skyrim's out 11/11/11 - Thenryb - 12-03-2011 (12-03-2011, 10:12 PM)Concillian Wrote: So, I couldn't help myself in looking up some armor mechanics. Some game mechanics spoilers are coming. Thanks. Very useful information. RE: So, Skyrim's out 11/11/11 - Frag - 12-04-2011 Still having a shield/2H to block with, specifically with the elemental blocking perk, should be useful, no? Either way, it's very nice to know for my next toon (as this one is a BNM). RE: So, Skyrim's out 11/11/11 - Concillian - 12-04-2011 (12-04-2011, 07:01 PM)Frag Wrote: Still having a shield/2H to block with, specifically with the elemental blocking perk, should be useful, no? I'm playing 2H, and I find block very useful, mainly for being able to block punt them (hold right button, then hit left) This does a mini stun and interrupts spellcasting. Anyone trying to do a power attack on you or cast, you can just pun them out of it, then you get a free attack. If you have summons or Lydia beating on them while you're doing this all the better. I still have issues closing on something like a hagraven. I basically stealth for cover and shoot arrows poisoned with drain magicka to force her to close, but still generally take some fireball damage if I'm spotted. RE: So, Skyrim's out 11/11/11 - Crushar - 12-08-2011 Is anyone else having issues getting Skyrim to launch after 1.3? RE: So, Skyrim's out 11/11/11 - Thenryb - 12-08-2011 (12-08-2011, 12:35 AM)Crushar Wrote: Is anyone else having issues getting Skyrim to launch after 1.3? I have been playing in offline mode since 1.2 and have been reluctant to update. Frankly, I do not know what the patch purports to do. I am certainly missing out on achievements, but Steam would think I was cheating anyway since I frequently accidentally hit the tilde key when I mean to hit the Q key. (In Diablo, I was always hitting the Q key which brought up the quest log, blocked my view and often got me killed.) Old and slow fingers do not a great gamer make. RE: So, Skyrim's out 11/11/11 - Treesh - 12-08-2011 (12-08-2011, 12:35 AM)Crushar Wrote: Is anyone else having issues getting Skyrim to launch after 1.3? Both Xbox and PC versions seem fine and happy. I don't have a PS3 to check that. ![]() RE: So, Skyrim's out 11/11/11 - Rhydderch Hael - 12-08-2011 (12-08-2011, 12:35 AM)Crushar Wrote: Is anyone else having issues getting Skyrim to launch after 1.3?I had such and issue after 1.12, the mini-patch against cracked .exe files. Running the install routine off the disc fixed it for me. If you got the game via Steam, you have to choose Verify Cache option found in the game library section, I think. RE: So, Skyrim's out 11/11/11 - Drasca - 12-08-2011 (12-08-2011, 01:32 AM)Thenryb Wrote: when I mean to hit the Q key. (In Diablo, I was always hitting the Q key which brought up the quest log, blocked my view and often got me killed.) Old and slow fingers do not a great gamer make. Personally I like to game settings --> controls , and remap keys. Q is autorun for me, shift is sprint, y is favorites and g is quick magic menu. I like having most of my keys within easy reach of my fingers. RE: So, Skyrim's out 11/11/11 - Kevin - 12-08-2011 (12-08-2011, 01:32 AM)Thenryb Wrote: I am certainly missing out on achievements, but Steam would think I was cheating anyway since I frequently accidentally hit the tilde key when I mean to hit the Q key. FYI, just hitting the tilde key isn't going to make you lose achievements. I used to do it every play session to do FOV 85 because changing the .ini files didn't seem to stick for some reason and I was still getting achieves. (12-08-2011, 12:35 AM)Crushar Wrote: Is anyone else having issues getting Skyrim to launch after 1.3? I haven't had a chance to play but Skyrim has refused to launch on PC's running 64 bit Win7 since day 1 and most of it is related to Steam. I've got a post earlier in this thread where I had the issue (before 1.2) and turning off cloud sync in steam fixed it. I think this solution will resolve most launch issues for folks though. Browse to your steam file directory. Typically Program Files(x86)\Steam Delete (or safer rename) the Clientregistry.blob file. Close Steam (and end the process in task manager if necessary) Re-open Steam Launch Skyrim RE: So, Skyrim's out 11/11/11 - Thenryb - 12-08-2011 (12-08-2011, 01:38 PM)Drasca Wrote:(12-08-2011, 01:32 AM)Thenryb Wrote: when I mean to hit the Q key. (In Diablo, I was always hitting the Q key which brought up the quest log, blocked my view and often got me killed.) Old and slow fingers do not a great gamer make. I should probably remap. The default key for sprint is alt I believe. I have a sword/shield type with the shield charge perk. This skill is activated when you have your shield up and are sprinting. It is REALLY awkward for me to hit the w and alt keys at the same time. I can only really do it using my thumb and index finger which puts the rest of my left hand out of play. RE: So, Skyrim's out 11/11/11 - TheDragoon - 12-08-2011 I love using my Logitech G13 gamepad for Skyrim, just like I did in WoW. I have mapped all of the necessary buttons to easily accessible locations on the gamepad. That gamepad is one of the best computer peripherals that I've bought in a long while! |