Rumormongering - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: Rumormongering (/thread-6995.html) Pages:
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Rumormongering - MongoJerry - 02-15-2005 Word on the street -- and by street, I mean those streets in Stratholme -- is that there will be a patch today (Tuesday). The information was specific enough that it sounded credible. Among other things mentioned was that Blizzard finally is going to lock down the questing in raids exploit. That is, you'll no longer be able to get quest credit for a non-raid quest simply by leaving your raid group. There was some disagreement over whether the patch is going to be a small emergency patch or the long awaited content patch. We'll have to wait and see. And if it doesn't happen, well, that's what you get for listening to rumors. Rumormongering - Mavfin - 02-15-2005 MongoJerry,Feb 15 2005, 04:03 AM Wrote:Word on the street -- and by street, I mean those streets in Stratholme -- is that there will be a patch today (Tuesday). The information was specific enough that it sounded credible. Among other things mentioned was that Blizzard finally is going to lock down the questing in raids exploit. That is, you'll no longer be able to get quest credit for a non-raid quest simply by leaving your raid group. Evidently, it's more than speculation. As of about 8 AM CST, all US realms listed on the WoW site status page are down. Igot kicked off about 8 AM myself. (got a sick kid at home, so I was playing a little while she slept) Rumormongering - Treesh - 02-15-2005 Mavfin,Feb 15 2005, 08:14 AM Wrote:Evidently, it's more than speculation. As of about 8 AM CST, all US realms listed on the WoW site status page are down. Igot kicked off about 8 AM myself. (got a sick kid at home, so I was playing a little while she slept)It could just be the regularly scheduled weekly maintenance and not a big patch at all. Edit: Of course, things have been changed on all the other maintenance times so I always expect at least something in the game to change after maintenance. :) Rumormongering - Alram - 02-15-2005 Mavfin,Feb 15 2005, 09:14 AM Wrote:Evidently, it's more than speculation. As of about 8 AM CST, all US realms listed on the WoW site status page are down. Igot kicked off about 8 AM myself. (got a sick kid at home, so I was playing a little while she slept)But they are always down on Tuesday morning for maintenance. Rumormongering - Mavfin - 02-15-2005 Treesh,Feb 15 2005, 09:49 AM Wrote:It could just be the regularly scheduled weekly maintenance and not a big patch at all. I figured out that Tues is normal maint time, after I posted, so, I guess I'll find out when I get home from work. Rumormongering - Treesh - 02-15-2005 MongoJerry,Feb 15 2005, 03:03 AM Wrote:Word on the street -- and by street, I mean those streets in Stratholme -- is that there will be a patch today (Tuesday). Well, there actually is a patch today, a very small one, but a patch nonetheless. :) Here are the patch notes from the Blizzard Updater. It took probably less than a minute to download and install. Maybe two minutes. Quote:-------------------------------------------------------------------------------- Edit: Forgot that the patch 1.2.2 was also done today instead of last week. Foolish me. Rumormongering - Arethor - 02-15-2005 Odd. I just installed the patch and when I restarted it popped a message saying "Your interface folder is out of date, click 'Delete' to erase it or 'Exit' to quit the game." I don't remember anything about interface being altered in the patch so not sure why it would have issues. Is this something normal with patches that I just don't remember? Rumormongering - Treesh - 02-15-2005 Arethor,Feb 15 2005, 10:16 AM Wrote:Odd. I just installed the patch and when I restarted it popped a message saying "Your interface folder is out of date, click 'Delete' to erase it or 'Exit' to quit the game." I don't remember anything about interface being altered in the patch so not sure why it would have issues. Is this something normal with patches that I just don't remember?It's normal if you run any UI mods. They do a little check to see if the version of the UI mod matches the version of the standard UI. I've forgotten how to fix the simpler UI mods to make them work again after a patch since I don't use them. Sorry. Rumormongering - Walkiry - 02-15-2005 Treesh,Feb 15 2005, 05:18 PM Wrote:It's normal if you run any UI mods. They do a little check to see if the version of the UI mod matches the version of the standard UI. I've forgotten how to fix the simpler UI mods to make them work again after a patch since I don't use them. Sorry. Easy. Open the .toc file of your mod and change the line: ## Interface: 4150 So that instead of 4150 (or whatever number you happen to have) you have the number of your current version of the game (which can be seen in the lower left corner of the logon screen). Unless they've changed anything with how the UIs are handled, that should be all you need to change. Rumormongering - MongoJerry - 02-15-2005 Arethor,Feb 15 2005, 09:16 AM Wrote:Odd. I just installed the patch and when I restarted it popped a message saying "Your interface folder is out of date, click 'Delete' to erase it or 'Exit' to quit the game." I don't remember anything about interface being altered in the patch so not sure why it would have issues. Is this something normal with patches that I just don't remember? If you have any special UI -- like say, Cosmos -- this'll happen. This is to prevent your game client from breaking because of imcompatabilities between the old scripts and the new client. It usually takes a couple of days for the Cosmos folks to update everything. Rumormongering - MongoJerry - 02-15-2005 I'm not seeing any mention of the elimination of the questing in raids exploit. Since changes are being made to Scholomance and Stratholme in the next content patch to make them more 5-player friendly, I now suspect that the exploit will be eliminated at the same time as the content patch. After all, as it stands, it would be difficult to do many of the Stratholme quests if you had to 5-man the place as it stands. (Note: I actually got pretty far with a 5-man group in the beta, but it was slow going and we finally did wipe deep in the Scarlet Monastery area there). Rumormongering - Tal - 02-15-2005 MongoJerry,Feb 15 2005, 05:58 PM Wrote:I'm not seeing any mention of the elimination of the questing in raids exploit. Since changes are being made to Scholomance and Stratholme in the next content patch to make them more 5-player friendly, I now suspect that the exploit will be eliminated at the same time as the content patch. After all, as it stands, it would be difficult to do many of the Stratholme quests if you had to 5-man the place as it stands. (Note: I actually got pretty far with a 5-man group in the beta, but it was slow going and we finally did wipe deep in the Scarlet Monastery area there). The addition of a 30 Minute cooldown to the spiderweb belt wasn't in the patch notes either. I guess we'll have to wait until someone goes to Scholomance/Stratholme with a five player party to see if it was changed. :) Rumormongering - Bolty - 02-15-2005 Tal,Feb 15 2005, 05:58 PM Wrote:The addition of a 30 Minute cooldown to the spiderweb belt wasn't in the patch notes either.Part of the fun with all Blizzard patches is figuring out what the undocumented changes are. Else, it would be pretty boring! -Bolty Yes, this post is tongue-in-cheek. Rumormongering - Occhidiangela - 02-15-2005 Bolty,Feb 15 2005, 05:17 PM Wrote:Part of the fun with all Blizzard patches is figuring out what the undocumented changes are. Else, it would be pretty boring! Last I checked, that is the Game that Lurkers have played since day one: Find the Feature! :D Missing Rogue Rumormongering - MongoJerry - 02-16-2005 Tal,Feb 15 2005, 03:58 PM Wrote:I guess we'll have to wait until someone goes to Scholomance/Stratholme with a five player party to see if it was changed. :) I justed tested this in Scholomance. The exploit is still there. Rumormongering - Tal - 02-16-2005 MongoJerry,Feb 15 2005, 11:30 PM Wrote:I justed tested this in Scholomance. The exploit is still there. Thanks. :) Rumormongering - MongoJerry - 02-16-2005 However, I did just experience another stealth change/bugfix. In stratholme, you now have to destroy all three ziggaurat crystals to open the gate to the Barron instead of just two. This is the way it was in the beta, but for some reason in retail, you only needed to destroy two crystals. This was mentioned in the "upcoming changes to Stratholme" post mentioned on the front page. However, the other changes have not been made. That is, the crystals can still be remade by mobs, so you are on a strict timetable in that you have to get to and destroy all three crystals in a quite short amount of time. I suggest that parties clear the paths to the first two ziggaurats before actually destroying the first one. That way, you can destroy two in a very short period of time and can then work one's way leisurely to the third crystal. Rumormongering - Skandranon - 02-16-2005 MongoJerry,Feb 16 2005, 09:19 AM Wrote:However, I did just experience another stealth change/bugfix. In stratholme, you now have to destroy all three ziggaurat crystals to open the gate to the Barron instead of just two. This is the way it was in the beta, but for some reason in retail, you only needed to destroy two crystals. This was mentioned in the "upcoming changes to Stratholme" post mentioned on the front page. However, the other changes have not been made. That is, the crystals can still be remade by mobs, so you are on a strict timetable in that you have to get to and destroy all three crystals in a quite short amount of time. I suggest that parties clear the paths to the first two ziggaurats before actually destroying the first one. That way, you can destroy two in a very short period of time and can then work one's way leisurely to the third crystal. In my experience, Strat has always been erratic in release. Sometimes you need two, sometimes you need three. The standard raid procedure on many of the raids I've gone on is to clear the path to two of them (Nerub'enkan and Maleki), destroy those crystals and check the gate to see if it's open. If it did, we go in; otherwise, we go for the Baroness. Rumormongering - MongoJerry - 02-16-2005 Skandranon,Feb 16 2005, 08:49 AM Wrote:In my experience, Strat has always been erratic in release. Sometimes you need two, sometimes you need three. The standard raid procedure on many of the raids I've gone on is to clear the path to two of them (Nerub'enkan and Maleki), destroy those crystals and check the gate to see if it's open. If it did, we go in; otherwise, we go for the Baroness. Yes, but I'm pointing out that with the patch, it's a consistent three crystals now, so you should plan on that from the beginning. Also, if you do get a message that a crystal has been repaired, you do actually have to go back and destroy it again. (Last night, a couple of our rogues stealthed through and killed the accolytes in one of the ziggaurats that had its crystal repaired. It saved us from having to plow through a bunch of respawns). I'd clear partly to Nerub'enkan, turn around, hit the Baroness, come back, actually hit Nerub'enkan, and then make my way to Maleki. This path avoids the Alley of Death between the Baroness and Maleki. OK, maybe that's a strong name, but that narrow alleyway seems to have more danger of wiping than the wider streets along the other path. Rumormongering - Skandranon - 02-17-2005 MongoJerry,Feb 16 2005, 06:08 PM Wrote:Yes, but I'm pointing out that with the patch, it's a consistent three crystals now, so you should plan on that from the beginning. Okay. I assume that you've repeated this enough times to know. It'll make things a little more complicated, especially if the Baroness bugs out five or more times. I hate that encounter. |