V&K ME Mod - Feature List?
#1
Does anyone happen to have a list of features that were included in V&K's Middle Earth mod? I'm looking to recreate it in DevilutionX, and I've figured out and implemented most of the "easy stuff" (monster stat changes, player stat changes, items, uniques, affixes, etc.), but I know there were some custom code changes as well. Does anyone happen to know what they were? I've been making my way through a diff between the Diablo 1.07 and the ME mod executable, and I've figured out a few things, including the following, but if anyone has anything more complete, that would be very helpful!

  1. Unique mlevels determined by data table across difficulties, not necessarily consistent with standard NM/Hell difficulty level increase.
  2. NM unique hp is 4x[normal hp] and Hell is 5x[normal hp] + 600
  3. Player AC Dex bonus is Dex/4 instead of Dex/5
  4. Max resists increased to 85%
  5. Items with special abilities (e.g., morgul knife with no heal, 2hd-weapons with harmony and speed) have an additional line added in panel to to indicate what their special ability is (including +gem+ with armor and +claw+ with damage.
  6. I know several monsters had stone curse immunity added, but I'm not sure what the complete list was.
Thanks!
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#2
Hi, that's a nice mod, but I've never seen such a documentation. The only thing I can think of that you might not already know is this moderate list of features in the moddb: https://www.moddb.com/games/diablo/addon...-earth-mod
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#3
I think I was able to figure out all the code changes by examining the executable. If anyone wants to try it out, the source is located here: https://github.com/DakkJaniels/Devilutio...leEarthMod (sorry, not really sure how to go about creating releases for this).
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#4
(02-15-2022, 09:34 PM)DakkJaniels Wrote: Does anyone happen to have a list of features that were included in V&K's Middle Earth mod? I'm looking to recreate it in DevilutionX, and I've figured out and implemented most of the "easy stuff" (monster stat changes, player stat changes, items, uniques, affixes, etc.), but I know there were some custom code changes as well. Does anyone happen to know what they were? I've been making my way through a diff between the Diablo 1.07 and the ME mod executable, and I've figured out a few things, including the following, but if anyone has anything more complete, that would be very helpful!

  1. Unique mlevels determined by data table across difficulties, not necessarily consistent with standard NM/Hell difficulty level increase.
  2. NM unique hp is 4x[normal hp] and Hell is 5x[normal hp] + 600
  3. Player AC Dex bonus is Dex/4 instead of Dex/5
  4. Max resists increased to 85%
  5. Items with special abilities (e.g., morgul knife with no heal, 2hd-weapons with harmony and speed) have an additional line added in panel to to indicate what their special ability is (including +gem+ with armor and +claw+ with damage.
  6. I know several monsters had stone curse immunity added, but I'm not sure what the complete list was.
Thanks!

I have not been able to find a detailed list. These pages may shed more light.

https://web.archive.org/web/200202212110...lkien.html
https://web.archive.org/web/200204092032...dview.html
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#5
(04-02-2022, 02:23 PM)GhastMaster Wrote: I have not been able to find a detailed list. These pages may shed more light.

https://web.archive.org/web/200202212110...lkien.html
https://web.archive.org/web/200204092032...dview.html

No worries, I think I've been able to figure out all the changes I had been missing. The latest version of the repository should match up very well with the original Middle Earth V&K Mod (I just didn't implement the original item highlight feature, since DevilutionX already implements a similar feature by pressing the Alt button). Thanks!
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