Experience Proximity Discussion
#1
My first post to Lurker Lounge...

BLIZZARD WRITES (new 1.10 info)
Experience is Shared within a Party
The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap.
***and***
Experience Restrictions
Party Members must be a distance of about 2 screens from the monster death to gain experience from party member kills. This prevents low-level characters from joining a party and then staying completely out of harm's way while still getting Experience.


QUESTION #1- If I am at the end of Bloody Foothills, and my friend (in my party) has just entered from Harrogath, are we both recieving an additional 35% experience per kill, and not sharing since we are >2 screens away?


BLIZZARD WRITES (new 1.10 info)
Improved Drops for Parties
Every party member in the area of the kill increases the chance that stuff will drop (whether via monster death, chests, etc). Every two additional other players in the game (whether it's a non-party member or a party member in another area) count as one additional party member toward the extra chance for a drop.

For example (for a sample baseline 25% drop):

Party Chance Of Getting Something
1 1-(0.75^1) = 0.250
2 1-(0.75^2) = 0.438
3 1-(0.75^3) = 0.578
4 1-(0.75^4) = 0.684
5 1-(0.75^5) = 0.763
6 1-(0.75^6) = 0.822
7 1-(0.75^7) = 0.867
8 1-(0.75^8) = 0.900


QUESTION #2- Is the 2-screen requirement in effect for experience only, or does it effect No Drop %?
If two friends (in my party) are just camping outside Harrogath (not actively playing) and I am near Shenk, how is my no drop affected? I count as 1, so me alone is a 75% NO DROP (1 - 0.250)%. Using Blizzard's table above, which would be correct with my two friends camping:

Two party members + myself in same named area
TOTAL 3, (1 - 0.578) = 42.2% NO DROP

or

Two party members (not within 2 screens) + myself
TOTAL 2, (1 - 0.438) = 56.2% NO DROP

Thanks for your assistance.

rick100
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