03-12-2004, 07:22 PM
I'd venture to say the synergy doesnât work, the Damage Goes to Mana% does not work, both don't work, or they're not activating at the right time.
Currently, my sorceress has (actual points, not +skills)
11 Mana Shield (19 with + skills giving me 74% absorb)
12 Telekinesis
I have 135% Damage Goest to Mana% from Naj' Armor (45%), Nightsmoke (50%), and 3 x ITH (15% each).
According to the Arreat Summit:
and;
http://www.battle.net/diablo2exp/skills/so...ml#energyshield
With 12 points into Telekinesis, I have a 75% effectiveness in my damage to mana ratio, making ES only shave off 1.25 mana per point of damage absorbed. To put it into context, I have a 1 : 1.25 Ratio of damage absorbed going to mana.
With 135% damage goes to mana, this would effectively make the ratio 1 : -0.10. To put that into context, I should be gaining 0.1% of the damage I take into mana.
Here is my problem: I'm loosing mana at a rate consistent with not having either Telekinesis or Damage Goes to Mana. I haven't done extensive testing to figure out which is the culprit, but I have tested this phenomenon in normal cows by putting up Energy Shield then letting the cows hit me. I saw my mana go down! Hell Bovines in normal do 27-43 damage, or 35 average damage. I lost approximately 21.75 average mana per hit from a cow over 20 consecutive hits (the least was 14, the most was 42). If the most was 42, that means Iâm getting almost 100% damage goes to mana, or 1:1. This doesnât make any sense! See below:
According to Tommiâs site made for 1.1:
http://www.hut.fi/~tgustafs/damagereduction.html
What does it all mean? It means something is broken with Mana Shield! It would seem the mana received *might*, be applied before the damage is absorbed from Energy Shield thus the mana loss, however I highly doubt it as when I let myself get mobbed by the cows, I didnât gain ANY mana from my attackers, but lost mana.
Any ideas?
Currently, my sorceress has (actual points, not +skills)
11 Mana Shield (19 with + skills giving me 74% absorb)
12 Telekinesis
I have 135% Damage Goest to Mana% from Naj' Armor (45%), Nightsmoke (50%), and 3 x ITH (15% each).
According to the Arreat Summit:
Quote:By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted - a 200% ratio.
and;
Quote:Each hard skill point in Telekinesis makes Energy Shield 6.25% more effective. For example, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed - a 150% ratio. With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss - a 100% ratio.
http://www.battle.net/diablo2exp/skills/so...ml#energyshield
With 12 points into Telekinesis, I have a 75% effectiveness in my damage to mana ratio, making ES only shave off 1.25 mana per point of damage absorbed. To put it into context, I have a 1 : 1.25 Ratio of damage absorbed going to mana.
With 135% damage goes to mana, this would effectively make the ratio 1 : -0.10. To put that into context, I should be gaining 0.1% of the damage I take into mana.
Here is my problem: I'm loosing mana at a rate consistent with not having either Telekinesis or Damage Goes to Mana. I haven't done extensive testing to figure out which is the culprit, but I have tested this phenomenon in normal cows by putting up Energy Shield then letting the cows hit me. I saw my mana go down! Hell Bovines in normal do 27-43 damage, or 35 average damage. I lost approximately 21.75 average mana per hit from a cow over 20 consecutive hits (the least was 14, the most was 42). If the most was 42, that means Iâm getting almost 100% damage goes to mana, or 1:1. This doesnât make any sense! See below:
According to Tommiâs site made for 1.1:
Quote:4. Application Order
4.1 Damage Modification Effects
There is a well-defined order in which the damage modification effects are applied to the damage:
1. XvX
2. Energy Shield
3. Bone Armor and Cyclone Armor
4. DR and MDR
5. Resistances
6. % Absorb
7. Direct Absorb
In each of these phases, damage cannot be reduced below zero. The result is what I call Damage Taken.
4.2 Special effects
There are some special effects that take place before damage resolution: Thorns, Iron Maiden, Spirit of the Barbs, and Vulpine items (X% Damage Goes To Mana). They all use the physical damage after all damage modification effects, i.e. Physical Damage Taken, as their source damage. For example, Vulpine items add X / 100 x Physical Damage Taken mana to the defender's mana pool in the damage resolution.
4.3 Damage Resolution
Damage and Life Gain
Life gain and damage taken get applied to the target's current life amount in the following order:
1. Add the life gained from absorb effects
2. Reduce life equal to Damage Taken
Mana Damage and Mana Gain
Some effects, such as energy shield and attacks of mana burn bosses, cause you to lose mana instead of life. This is called Mana Damage. Other effects, such as X% Damage Goes To Mana (Vulpine items), cause you to gain mana. These function similarly as life gain and life damage, i.e. the are applied to the target's current mana amount in the following order:
1. Add the mana gained from Vulpine items (and other possible sources)
2. Reduce mana equal to Mana Damage Taken
There are no effects that modify mana damage, and therefore Mana Damage Taken is always equal to Mana Damage dealt by the attacker plus mana damage caused by Energy Shield. Energy Shield causes mana damage equal to (32 - unmodified Telekinesis skill level) / 16 x Damage Absorbed by Energy Shield.
http://www.hut.fi/~tgustafs/damagereduction.html
What does it all mean? It means something is broken with Mana Shield! It would seem the mana received *might*, be applied before the damage is absorbed from Energy Shield thus the mana loss, however I highly doubt it as when I let myself get mobbed by the cows, I didnât gain ANY mana from my attackers, but lost mana.
Any ideas?
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