Posts: 392
Threads: 21
Joined: Mar 2005
09-16-2005, 04:43 AM
(This post was last modified: 09-16-2005, 04:48 AM by Darian.)
Finally released. There are four pieces.
REQUIRED:
http://www.carpeaurum.com/downloads/Guilded_v1_0.zip
This is the core Guilded mod. Note: YOU MUST COMPLETELY EXIT THE GAME TO LOAD THE FIRST TIME. It won't work at all otherwise.
OPTIONS:
http://www.carpeaurum.com/downloads/Guilde...racker_v1_0.zip
http://www.carpeaurum.com/downloads/Guil...s_v1_0.zip
You don't need these, but they may be useful to you.
DEVELOPMENT TEMPLATE:
http://www.carpeaurum.com/downloads/Guilde...mplate_v1_0.zip
Required if you're going to try and write any neat add-ons...
Darian Redwin - just some dude now
Posts: 4,920
Threads: 296
Joined: Feb 2003
Darian,Sep 16 2005, 12:43 AM Wrote:Finally released. There are four pieces.
REQUIRED:
http://www.carpeaurum.com/downloads/Guilded_v1_0.zip
This is the core Guilded mod. Note: YOU MUST COMPLETELY EXIT THE GAME TO LOAD THE FIRST TIME. It won't work at all otherwise.
OPTIONS:
http://www.carpeaurum.com/downloads/Guilde...racker_v1_0.zip
http://www.carpeaurum.com/downloads/Guil...s_v1_0.zip
You don't need these, but they may be useful to you.
DEVELOPMENT TEMPLATE:
http://www.carpeaurum.com/downloads/Guilde...mplate_v1_0.zip
Required if you're going to try and write any neat add-ons...
[right][snapback]89395[/snapback][/right]
New guilded installed. Thanks again D.
Posts: 2,892
Threads: 139
Joined: Jan 2004
09-16-2005, 12:24 PM
(This post was last modified: 09-16-2005, 12:27 PM by Treesh.)
Darian,Sep 15 2005, 11:43 PM Wrote:OPTIONS:
http://www.carpeaurum.com/downloads/Guilde...racker_v1_0.zip
[right][snapback]89395[/snapback][/right]
What does the guilded player tracker part do?
Core downloaded though. :D
Edit: Stopped being lazy and looked it up for myself. ;)
Quote:- GuildedPlayerTracker - Track Guilded members on the world map and if close enough on the minimap. (Entire code stolen from GuildMap and turned into a Guilded plugin. See GuildMap for more details.)
Intolerant monkey.
Posts: 2,161
Threads: 100
Joined: Feb 2003
Seems like that addon would cause a lot of unnecessary chat spam. Traders I'm not trying again yet, but since Guilded has been optimized, we might want to do a stress test one night and see how it handles it.
At the very least, it shouldn't affect people already in game when others join, because the joining people now get whispers (only updating them) instead of the channel getting spammed (updating everyone).
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
Posts: 522
Threads: 25
Joined: Jan 2005
Quark,Sep 16 2005, 10:17 AM Wrote:Seems like that addon would cause a lot of unnecessary chat spam. Traders I'm not trying again yet, but since Guilded has been optimized, we might want to do a stress test one night and see how it handles it.
[right][snapback]89413[/snapback][/right]
Meh, it's fun to have, so I think I'm keeping it loaded.
Posts: 2,161
Threads: 100
Joined: Feb 2003
Pesmerga,Sep 16 2005, 10:19 AM Wrote:Meh, it's fun to have, so I think I'm keeping it loaded.
[right][snapback]89414[/snapback][/right]
I just want to see 50 people online in Guilded with the addons loaded before we say either of the addons is good to use :)
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!