2.3.2 Patch Notes
#1
http://www.worldofwarcraft.com/patchnotes/...patchnotes.html

Quote:General

/timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
Quest givers with blue question marks no longer show up on the minimap.
NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
You will now automatically stand up when attacked, even if the attack doesn’t land.

Hunters

Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
Aspect of the Viper effect increased.
Freezing Trap is no longer limited to one target at a time.
Pet leveling speed has been increased.

Mages

Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
Conjure Mana Gem (Rank 6 - Emerald) now restores 1800 to 3000 mana and has three charges.
Ice Block (Frost) is now available on the trainer to all mages at level 30.
Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 25%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.

Paladins

Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
Righteous Fury: This spell will no longer cost twice the listed mana to cast.
Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.

Rogues

Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.

Shaman

Earth Shield (Restoration) mana cost reduced.
Lightning Shield mana cost reduced.
Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

Warlock

The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.

Warrior

Defiance (Protection) weapon expertise will now work in all stances. This was a bug that has been fixed.
Warriors no longer lose rage when using a macro to enter a stance they’re already in.

Professions

Cooking
Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
Enchanting:
Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
Leatherworking:
Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.

Items

Amani Charm of the Witch Doctor: Tooltip typo corrected.
Hearthstone: The cast time on this item is no longer affected by spell haste.
Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
The Netherscale Ammo Pouch is no longer a Unique item.
The Knothide Quiver is no longer unique.

Dungeons and Raids

Heroic Coilfang Resevoir- Steamvaults
Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.
Tempest Keep- The Eye
The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.
Zul'Aman
The Amani'shi Warrior's Charge ability now has a minimum range.
The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.

Quests

Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.

User Interface

There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
You can sell stacks by dropping them on the merchant window again.
Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
You can now shift click names while the petition window is open to paste them into the petition.
Fixed various problems with /castsequence getting stuck.
/cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot


Bug Fixes
Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
Fixed a server disconnect when moving the mouse over recipes in the guild bank.
Gnomish Universal Remote will now work properly with the Fel Cannon.
Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
Clockwork Rocket Bots will no longer attack each other in Shattrath City.
Channel changes will now appear properly in the chat log after zoning in or out of instances.
Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.

-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.
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#2
Saw that Idol change coming. The thing was just way too powerful, and even in the new form it's the equivalent of an extra trinket use every 30 seconds.

It's pretty funny to see the thread in the Blizz Druid forum, though. Moonkin are crying like it's the end of the world. And yeah, the response by Svetok? That'd be me.
See you in Town,
-Z
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#3
More hunter love.

I'm giving serious thought to reinstating my account when I get some cash saved up for a few months.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
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#4
Quote:More hunter love.

I'm giving serious thought to reinstating my account when I get some cash saved up for a few months.
Love? I recieved all the lovin' the huntin' had to offer today. 5 hunter, 2 holy paladin, 2 <?> priests and a mage today played shooting practice with a WSG group I was in. We were literally perforated and even upon closing on one with my Rogue I still couldn't get one down. Disarmed vs. Mail = 93 dmg crits, woot! :D

They're rocking in pve too, our top dps on our Mag's kill was a hunter. The Terenas Rogue Community has pledged to not see this happen again. :blush::blink:

Hope you enjoy it, Nite,
~Frag
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.
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#5
Quote:More hunter love.
Hunters are freaking SCARY in arenas now. I've played against Hunter/Paladins and all of them were losses except for one time when we caught the pally by surprise and stomped him in 20 seconds.

Hunters have an insane amount of control over all melee classes, and Viper Sting on casters is just brutal. Hunters were good before - way before the last patch, I remember Quark and I having very, very challenging matches against Hunters in 2v2. Now they're just crazy.

Part of the problem with Hunters is that the difference between a good one and a great one is massive. They're not easy to play well in an arena fight.

-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.
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#6
I think I've figured it out.

Since I started playing, hunters were at a certain level and were then constantly being nerfed and nerfed and nerfed. Or, to be more specific, things were being introduced into the game that hunters simply couldn't handle well (Arenas being the prime example)

Now I'm out of the game, hunters have been buffed into the stratosphere. Now, assuming I do return to the game (60-day game cards are looking really appealing now. I know spending six months on a subscription will probably result in a wasted two or three months as other games catch my attention, but two months seems absolutely perfect) I'll probably get a look at pure hunter power before the "balancing" starts rolling in.

I'm cursed, I tell ya'.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
Reply
#7
Quote:Since I started playing, hunters were at a certain level and were then constantly being nerfed and nerfed and nerfed. Or, to be more specific, things were being introduced into the game that hunters simply couldn't handle well (Arenas being the prime example)

As Bolty mentioned, the difference between a good hunter and a great one (in both PvP and PvE) is astounding. As I mentioned a while back to Artega...hunters are used to nerfs, and find ways to work around them very quickly (the great ones do, anyhow). So that's one of the reasons why it's so hard to balance hunters at all. If you make them "easy", then the great ones blow the doors off everything. If you make it so that the great ones have issues, the good/average ones will be really, really hurt.

Fun balancing act, to be sure.
~Not all who wander are lost...~
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#8
Hemo change:

Posting here regarding the hemo change (not listed in original post).

Quote:(1) Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased

Despite currently being quite content with a rogue's position in high end arenas I can admit that this change is pretty needed. It seems as though this change is meant to be a hit to the scalability of hemo as weapons get even meaner and more buffs are used (Raiding?). Unfortunately I don't see this having any effect on the astounding number of rogues speccing AR/Hemo in arenas.
MaxPower#1485 60 SC Barb/32 HC Witch Doctor/22 HC Wizard/17 HC Demon Hunter
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