09-08-2011, 10:15 PM
The D3 beta is out and I don't have a copy! However, it seems like people should be able to start working out the game mechanics of D3 beta. To start off with, the obvious basic-level stuff:
1) Miss Chance - Blizz says that most ranged attacks and spells cannot miss, and the melee miss chance is 5%. Which skills have a miss chance and which ones don't?
2) Attack - For autoattack as well as abilities, how much damage or DPS is gained for each point of Attack?
3) Precision - How much does it increase crit? Is it different for different classes? As a "combat rating", how does it scale with level?
4) Vitality - How many HP per point for each character?
5) Defense - How much damage does it prevent?
6) Armor - How much damage does it prevent? Does it only affect physical damage or do some spells respect Armor?
7) Resistances - How do these work, what is the formula? Not sure how much resistance gear is available in Beta.
8) Attack Speed - Are there breakpoints? Diminishing returns? May not be able to test this with the gear currently available in Beta.
9) Critical Hits - How is crit chance calculated, what is the base percentage and incremental gain from Precision? Do you have a lower chance to crit bosses? Is there a different crit chance on melee and spells (ie, a Wizard crits lots of spells but never crits in melee)?
10) Critical Damage Bonus - There are a lot of traits that affect critical damage. Are they multiplicative or additive, how do they work?
11) Hit recovery and Block recovery - How much of a role do these play in D3? Are we as likely to get our abilities interrupted by hard hitting monsters as in D1/D2? This may not be easy to test in Beta due to the weakness of early-level mobs.
12) Interrupts Monsters Attack - Do these work the same as sending a monster into hit recovery, or are they different somehow? Do some monsters get an "Interrupts Players Attack" ability?
13) Chill/Freeze/Stun/Knockdown - What monsters have built-in resistance or immunity to these effects?
14) Life and Mana Leech - Are skeletons unleechable like in D2? Are there other unleechables or reduced-leechables?
15) Player number scaling - Any hint of how much stronger monsters get with extra players?
16) EXP and leveling - What is the formula for percent EXP gain versus monster level difference?
17) 1H/Shield vs 2H vs DW - In general, how does autoattack DPS compare? Does dual wielding provide attackspeed and damage modifiers?
Has anyone started to work this stuff out?
1) Miss Chance - Blizz says that most ranged attacks and spells cannot miss, and the melee miss chance is 5%. Which skills have a miss chance and which ones don't?
2) Attack - For autoattack as well as abilities, how much damage or DPS is gained for each point of Attack?
3) Precision - How much does it increase crit? Is it different for different classes? As a "combat rating", how does it scale with level?
4) Vitality - How many HP per point for each character?
5) Defense - How much damage does it prevent?
6) Armor - How much damage does it prevent? Does it only affect physical damage or do some spells respect Armor?
7) Resistances - How do these work, what is the formula? Not sure how much resistance gear is available in Beta.
8) Attack Speed - Are there breakpoints? Diminishing returns? May not be able to test this with the gear currently available in Beta.
9) Critical Hits - How is crit chance calculated, what is the base percentage and incremental gain from Precision? Do you have a lower chance to crit bosses? Is there a different crit chance on melee and spells (ie, a Wizard crits lots of spells but never crits in melee)?
10) Critical Damage Bonus - There are a lot of traits that affect critical damage. Are they multiplicative or additive, how do they work?
11) Hit recovery and Block recovery - How much of a role do these play in D3? Are we as likely to get our abilities interrupted by hard hitting monsters as in D1/D2? This may not be easy to test in Beta due to the weakness of early-level mobs.
12) Interrupts Monsters Attack - Do these work the same as sending a monster into hit recovery, or are they different somehow? Do some monsters get an "Interrupts Players Attack" ability?
13) Chill/Freeze/Stun/Knockdown - What monsters have built-in resistance or immunity to these effects?
14) Life and Mana Leech - Are skeletons unleechable like in D2? Are there other unleechables or reduced-leechables?
15) Player number scaling - Any hint of how much stronger monsters get with extra players?
16) EXP and leveling - What is the formula for percent EXP gain versus monster level difference?
17) 1H/Shield vs 2H vs DW - In general, how does autoattack DPS compare? Does dual wielding provide attackspeed and damage modifiers?
Has anyone started to work this stuff out?