I have a level 42 character, when i go shop in multiplayer, Griswold NEVER has any Jewelry ie. Rings and Amulet's, I also have a Level 42 Character in Single Player and when i shop there is a good chance of Jewelry appearing,
I reloaded Multiplayer over 50(!!!) times and i've seen no Jewelry so far,
Is it my class? (Warrior)
I always use Direct Connect, to play together with my brother.
He has the same problem
Help me out!!! :(
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Sorry. No jewelry available at Gris in MP.
Sometimes present, sometimes veiled - death is always on your trail
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Yup.
No one sells rings or amulets in MP games. They can only be taken from the battlegrounds below.
Political Correctness is the idea that you can foster tolerance in a diverse world through the intolerance of anything that strays from a clinical standard.
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Just wander through Hell/Church. Some days every third drop is a ding.
Whether it's a good ding or not is a different matter :)
When in mortal danger,
When beset by doubt,
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And also.. well, it seems for me rings dropped from unique bosses in dlvl 13+ seem to be pretty nice rings with a ton of good stats.. Just have to get lucky to get the ones you want.
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03-20-2003, 10:29 AM
(This post was last modified: 03-21-2003, 09:13 AM by Scorzonera.)
During endless hell/hell experience runs I started to mule unidentified jewellery, postponing identification until the mule was filled up.
When full, the first mule held about 30 rings and 10 amulets ( all crap ), so did the second ( crap again ) and the third ( which sat upon a jade/zod ammy :) ).
When starting to believe that the normal ratio perhaps was 3 to 1, the fourth mule turned out to have an even distribution of rings and amulets. So does anyone know, are rings and amulets equally common or not ?
Edit : JG says that the QLVLs of rings will be either 5, 10 or 15 whereas amulets will have 8 or 16, thus one could suspect a ring/ammy ratio ( in x/hell ) of 3:2 ?
Sometimes present, sometimes veiled - death is always on your trail