09-25-2003, 12:32 AM
Quoting Snorelax and myself from a LL Armory thread:
I thought these are better addressed here in the workshop, than in the strat forum (and, of course, the AB is down right now, so I'm not aware of what light old posts there might shed on the problems).
Quote:andSnorelax,Sep 24 2003, 07:50 PM Wrote:Edit 2: I should really start checking things before I post. From http://www.hut.fi/~tgustafs/hitrecovery.htmlThis reminds me of a question I've not seen addressed in v1.10...
From the v1.10 readme:Quote:âBlock lockâ has been eliminated. When a player character has just blocked an attack, the player cannot block again for a short period of time, the length of which increases as Blocking speed increases.Note that Blocking speed increasing is supposed to be *good*, so "can not block again" getting a longer period from it is an interesting situation.
In other words, what I initially wondered when first reading this, is if they are now granting, iirc ala v1.0 D2C, "autoblock" without blocking animation frames for a period of time after an initial block? If they are that is really really good for fast blocking shield users (like Holy Shield Palys). If they aren't, then to eliminate block lock they are penalizing the player by effectively taking away their shield for a while after every block (which is something Amazons might enjoy with lock for their evade/avoid/dodge skills, but which, imho, sucks for shield users).
Quote:Snorelax,Sep 24 2003, 11:31 PM Wrote:From some testing others did on the basin, it does indeed work as a passive blockSo the tech question of interest, is what is the passive block effect base time (duration in frames) and extension to it for FBR? Seems hard to test, so any code readers care to comment?
Ironically, if the base is based on the base blocking time, then the exceptionally slow block base frames of an Amazon with a non-thrusting weapon might be attractive.
It might be interesting, as you say, to throw a Whitsun's guard on a Paly with Holy Shield and some other items to see if you could get the 1 frame blocking breakpoint and how long the passive might last.
One might assume that the "passive" form of blocking would *not* require a rnd roll vs. the 75% max chance? If so, even a character with poor Dex and thus a poor chance to block, could nonetheless benefit from a shield if they had decent FBR.
And finally, a burning question: do monsters (and minions/act 3 hireling etc.) benefit from this "passive" blocking effect as well? This would seriously clip the effectiveness of some attacks vs. such monsters (Dragon Talon, Zeal, etc.).
I thought these are better addressed here in the workshop, than in the strat forum (and, of course, the AB is down right now, so I'm not aware of what light old posts there might shed on the problems).
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits