Fountain of Tears and Jarulf
#4
Nystul's comments are correct, as I remember the code. Sadly, like the Flash damage bug, fixing this problem requires very little code change. The quickest fix is to add a new loop during game startup to seed all those locations with random values. A better approach might be to set the seed equal to game seed + (N * dlvl) + (M * slot) for some values N and M, such that each shrine has a different seed from all other shrines on all levels and in all slots for that game. This would give adequate randomness that most people wouldn't notice it was predictable.
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Messages In This Thread
Fountain of Tears and Jarulf - by weakwarrior - 04-02-2009, 05:55 AM
Fountain of Tears and Jarulf - by --Pete - 04-02-2009, 01:27 PM
Fountain of Tears and Jarulf - by Nystul - 04-02-2009, 05:03 PM
Fountain of Tears and Jarulf - by [vL]Kp - 04-04-2009, 09:29 PM
Fountain of Tears and Jarulf - by Jarulf - 04-20-2009, 06:06 AM
Fountain of Tears and Jarulf - by weakwarrior - 04-20-2009, 02:42 PM

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