what's a good 1.07 d1 mod?
#14
Quote:Just did a quick scan of my Diablo downloads directory and found:

Abyssmal
Dr. Zed's Mod
DragonLance
Icestorm
Netherworld
Purgatory
Retribution
Sinister
The Untitled Mod

+ The Dark & a couple of V&K versions

If Roland doesn't have any of those, let me know & I'll try to get them to you.

Regards,

Dako-ta

All the mods I have saved on my HDD:

Quote:Diablo Modifications:
1.07 -
Abysmal
Anorexorcism 0.20
Balance of Power
Black Lodge 7.0
BR-Mod 1.4
Depth of Hell
Diablo Ultra
Dr. Zed's Mod
Dragonlance
E&W
Fire Dragon Mod 1.00
Hell Revisited
Hellspawned
MMAgCh Mod 8-14-99
Netherworld
Ozzman
Phantasmagoria 1.00
Phantom 1.4
Psychomod 1.03
Purple 1.07
Retribution
Sandablo 1.01
Super Diablo 1.5
The Arcane World 1.00
The Sin War 1.7
V&K Diablo
V&K Middle Earth
Vanity
Wrath of Hell

1.09 -
Balance of Power Alpha

Hellfire Modifications:
1.01 -
Doomfire
Hellfire - Fixed
Hellfire - The Dark
Icestorm
V&K Hellfire
Bossfire 1.04
Bullfire 0.3
Fantasy
Hellforge 1.00
Hellforge (duplicate?)
Knights of Chaos
Purgatory 0.4
Wozfire 1.09

Seems I'm only missing Sinister and The Untitled Mod. I would love any and all copies you have of those, including all versions that you have. And if you happen to have any versions I don't have of those mods I listed above, I'd love copies of them, as well.

Oh, and the total size of all the mods I have comes out to about 60 MB, zipped. You'll need WinRAR, or some other RAR archiver, in order to extract them. I doubt I can get the size below 55 MB.

Edit:
Included information about my mod (Balance of Power) below.

Quote:Balance of Power Mod for Diablo 1.07
************************************

Alpha 4:
********
General Changes:
----------------
- Warrior's max Magic is now 30.
- Warrior's max Vitality is now 100.
- Maximum Resistances lowered to 60%.
- F1 - F4 may now be used as Spell Hotkeys.
- Experience is now fully shared, equally among all living players on the level.
- Defeating Diablo no longer produces the Ending movie.

Item Changes:
-------------
- Sharp is no longer treated as a "cursed" modifier.
- Fine is now qlvl 5.
- Warrior's is now qlvl 9.
- Soldier's is now qlvl 13.
- Lord's is now qlvl 18.
- Knight's is now qlvl 22.
- Master's is now qlvl 26.
- Champion's is now qlvl 30.
- King's is now qlvl 35.
- Topaz is now qlvl 7.
- Amber is now qlvl 14.
- Jade is now qlvl 21.
- Obsidian is now qlvl 28.
- Emerald is now qlvl 35.
- of Quality is now qlvl 1.
- of Slaying is now qlvl 14.
- of Gore is now qlvl 21.
- of Carnage is now qlvl 28.
- of Slaughter is now qlvl 35.
- of Osmosis is now qlvl 35.
- Strange no longer has a double occurrence rate.
- Weird no longer has a double occurrence rate.
- Ruthless no longer has a double occurrence rate.
- Merciless no longer has a double occurrence rate.
- Champion's no longer has a double occurrence rate.
- King's no longer has a double occurrence rate.
- Holy no longer has a double occurrence rate.
- Godly no longer has a double occurrence rate.
- Champion's items can now be found in the dungeon.
- Prefixes Weird, Ruthless, King's, Holy, Emerald, and Wyrm's can now be found on items in the dungeon from Diablo only.
- Suffixes of Slaughter, of Osmosis, of the Mammoth, and of Burning can now be found on items in the dungeon from Diablo only.
- Red now gives +1% - +5% resist Fire.
- Crimson now gives +6% - +10% resist Fire.
- Crimson now gives +11% - +15% resist Fire.
- Garnet now gives +16% - +20% resist Fire.
- Ruby now gives +21% - +30% resist Fire.
- Blue now gives +1% - +5% resist Lightning.
- Azure now gives +6% - +10% resist Lightning.
- Lapis now gives +11% - +15% resist Lightning.
- Cobalt now gives +16% - +20% resist Lightning.
- Sapphire now gives +21% - +30% resist Lightning.
- White now gives +1% - +5% resist Magic.
- Pearl now gives +6% - +10% resist Magic.
- Ivory now gives +11% - +15% resist Magic.
- Crystal now gives +16% - +20% resist Magic.
- Diamond now gives +21% - +30% resist Magic.
- Topaz now gives +1% - +5% resist all.
- Amber now gives +6% - +10% resist all.
- Jade now gives +11% - +15% resist all.
- Obsidian now gives +16% - +20% resist all.
- Emerald now gives +21% - +25% resist all.

Spell Changes:
--------------
- Removed Flash's 10% damage bonus to targets behind the caster.
- Removed life loss from Blood Star casting cost.
- Blood Star now costs 18 mana to cast initially, with -1 mana per spell level, and 8 minimum mana cost.

Monster Changes:
----------------
- Animals are typically resistant to Magic, and sometimes resistant to Fire, but are weak against Lightning.
- Undead are typically resistant to Lightning, and sometimes resistant to Magic, but are weak against Fire.
- Demons are typically resistant to Fire and Lightning, but are sometimes weak against Magic.
- Diablo now has an mlvl of 31.
- Diablo is now treated as a "Boss" monster.
- Hazeshifter can now appear on dlvl 6.
- Bronzefist Firestone can now appear on dlvl 9.
- Glasskull the Jagged can now appear on dlvl 10.
- Stormbane can now appear on dlvl 11.
- Grimspike can now appear on dlvl 12.
- Blacktongue can now appear on dlvl 13.
- Doomlock can now appear on dlvl 13.
- Lord of the Pit can now appear on dlvl 15.
- Webwidow can now appear on dlvl 15.
- Fleshdancer can now appear on dlvl 15.
- All Bosses, with the exception of certain Unique Bosses, have accompanying boss packs.

Bug Fixes:
----------
- Fixed a bug that gave Diablo very low base To-Hit % on Nightmare and Hell.
- Fixed a bug that caused Flash to deal only 10% of its damage to certain positions.

Alpha 3:
********
General Changes:
----------------
- Warrior's max Dexterity is now 80.
- Warrior's max Vitality is now 80.

Monster Changes:
----------------
- Black Knights are immune to Magic in Hell difficulty.
- Doom Guards are immune to Magic in Hell difficulty.

Spell Changes:
--------------
- Teleport is now castable in Town.
- Nova now has "Lightning" casting animation.
- Charged Bolt now has "Lightning" casting sound.
- Chain Lightning now has "Lightning" casting sound.
- Holy Bolt now has "Magic" casting sound.
- Phasing now has "Magic" casting sound.
- Stone Curse now has "Magic" casting sound.
- Mana Shield now has "Magic" casting sound.
- Blood Star now has "Magic" casting sound.
- Bone Spirit now has "Magic" casting sound.
- Telekinesis now has "Lightning" casting animation and "Lightning" casting sound.
- Golem now has "Magic" casting animation and "Magic" casting sound.
- Flash now has "Magic" casting animation and "Magic" casting sound.
- Bone Spirit now costs 50 mana to cast initially, with -3 mana per spell level, and 25 mana minimum casting cost.
- Resurrect now costs 50 mana to cast initially, with -2 mana per spell level, and 20 mana minimum casting cost.
- Fireball now costs 20 mana to cast initially, with -1 mana per spell level, and 15 mana minimum casting cost.
- Blood Star now costs 20 mana to cast initially, with -1 mana per spell level, and 10 mana minimum casting cost.
- Flash deals 20% damage to targets behind the caster instead of 10%.
- Flame Wave deals 3x damage (NOT listed damage, ACTUAL damage; i.e. 3{Rnd[10] + clvl + 1}, and now costs 25 mana to cast initially, with -1 mana per spell level, and 15 mana minimum casting cost.

Bug Fixes:
----------
- Fixed a bug that allowed the duplication of items.

Alpha 2:
********
General Changes:
----------------
- Warrior's attack speed increased by .05 swings per second.
- Warrior's max Strength is now 250.
- Rogue's max Strength is now 60.
- Rogue's max Dexterity is now 250.
- Sorcerer's max Dexterity is now 80.
- Gold pile maximum is now 10,000.

Item Changes:
-------------
- Morning Stars now deal 2 - 10 damage.
- War Hammers now deal 5 - 14 damage.
- Mauls now deal 8 - 20 damage.
- Plate Mail now has 40 - 45 AC.
- Field Plate now has 42 - 50 AC.

Alpha:
******
General Changes:
----------------
- Warrior's max Strength is now 255.
- Rogue's max Strength is now 65.
- Rogue's max Dexterity is now 255.
- Sorcerer's max Magic is now 255.
- Fascinating, Ornate, and Sacred Shrines now only appear in Single Player.
- Enchanted Shrines only appear in the Catacombs.
- Weird Shrines only appear in the Church and Catacombs.
- Gloomy, Holy, and Tainted Shrines only appear in the Caves and Hell.
- Gloomy, Thaumaturgic, and Weird Shrines now appear in Multiplayer.

Item Changes:
-------------
- All Axes (except Small Axe) have increased damage.
- Long War Bows have a new graphic.
- Great Helms have a new graphic.
- Various Uniques have new graphics.
- Suffixes of Absorption, of Deflection, and of Osmosis have increased -damage taken.
- Gonnagal's Dirk is now qlvl 3, and is now findable in Multiplayer.
- Crackrust is now qlvl 11, and is now findable in Multiplayer.
- Lightforge is now qlvl 8, and is now findable in Multiplayer (I hope).
- The Mangler has a new graphic, is now qlvl 6, and is now findable in Multiplayer.
- The Deflector is now findable in Multiplayer.
- Split Skull Shield is now qlvl 2.
- Bramble is now findable in Multiplayer.
- Ring of Regha is now qlvl 2.
- The Bleeder is now qlvl 3.

Monster Changes:
----------------
- Monster resistances have changed dramatically (Magic damage is now useful).

Spell Changes:
--------------
- Resurrection is now a learnable spell.
- Bone Spirit now costs 35 mana to cast.
- Flash now costs 20 mana to cast initially, with -1 mana per spell level, and 10 mana minimum casting cost.
- Blood Star now costs 25 mana to cast initially, with -1 mana per spell level, and 14 mana minimum casting cost.

Quote:Balance of Power Mod for Diablo 1.09
************************************

Alpha:
******
Known Issues:
-------------
- Experience sharing does not work 100%.
- Resurrection may not be an actual learnable spell.

Bug Fixes:
----------
- Fixed a bug that caused Flash to deal only 10% of its damage to certain positions.

Character Changes:
------------------
- Rogue's max Strength is now 60.
- Sorcerer's max Dexterity is now 80.
- Sorcerer's max Magic is now 255.
- Warrior's base attack speed increased by .05 swings per second.
- Sorcerer's base casting time decreased by .05 seconds.

General Changes:
----------------
- Character Saves are now stored as bop-sp_##.sv for Single Player, and bop-mp_##.sv for Multiplayer.
- Experience is now shared equally among all living players on the dungeon level.
- Griswold's price limit for selling items is now 170,000.
- Adria's price limit for selling items is now 170,000.
- Wirt's price limit for selling items is now 169,999.

Item Changes:
-------------
- Split Skull Shield is now Qlvl 2.
- The Bleeder is now Qlvl 3.
- Ring of Regha is now Qlvl 2.
- Gonnagal's Dirk is now Qlvl 3, and is now findable in Multiplayer.
- Crackrust is now Qlvl 11, and is now findable in Multiplayer.
- Lightforge is now Qlvl 8, and is now findable in Multiplayer (I hope).
- The Mangler is now Qlvl 6, and is now findable in Multiplayer.
- The Deflector is now findable in Multiplayer.
- Bramble is now findable in Multiplayer.
- Short Bows no longer have a double occurrence rate.
- Hunter's Bows no longer have a double occurrence rate.
- Long Bows no longer have a double occurrence rate.
- Composite Bows no longer have a double occurrence rate.
- Short Battle Bows no longer have a double occurrence rate.
- Long Battle Bows no longer have a double occurrence rate.
- Short War Bows no longer have a double occurrence rate.
- Long War Bows no longer have a double occurrence rate.
- Gothic Shields now require 60 Strength.
- Tower Shields now require 80 Strength.
- Claymores now deal 4 - 10 damage.
- Spiked Clubs now deal 2 - 6 damage.
- Morning Stars now deal 2 - 10 damage.
- Flails now deal 4 - 12 damage.
- War Hammers now deal 5 - 14 damage.
- Mauls now deal 8 - 20 damage.
- Small Axes now deal 4 - 10 damage.
- Axes now deal 6 - 15 damage.
- Large Axes now deal 8 - 20 damage.
- Broad Axes now deal 10 - 25 damage.
- Battle Axes now deal 12 - 30 damage.
- Great Axes now deal 14 - 35 damage.
- Rags now have 1 - 5 AC.
- Capes now have 2 - 6 AC.
- Plate Mail now has 40 - 45 AC.
- Field Plate now has 42 - 50 AC.
- Gothic Shields now have 12 - 18 AC.
- Tower Shields now have 14 - 20 AC.
- Gothic Shields now have 50 Durability.
- Tower Shields now have 60 Durability.
- Clubs now cost 150 gold.
- Gothic Shields now cost 850 gold.
- Tower Shields now cost 1600 Gold.
- Long War Bows have a new graphic.
- Great Helms have a new graphic.
- The Mangler has a new graphic.
- The Celestial Star has a new graphic.
- Staff of Shadows has a new graphic.
- Naj's Puzzler has a new graphic.
- Rod of Onan has a new graphic.
- Holy Defender has a new graphic.
- Stormshield has a new graphic.
- Some Rings now have new graphics.
- Some Amulets now have a new graphic.

Monster Changes:
----------------
- Steel Lords now appear on Dlvls 13 - 15.
- Blood Knights now appear on Dlvls 14 - 15.
- Hazeshifter can now appear on Dlvl 6.
- Bronzefist Firestone can now appear on Dlvl 9.
- Glasskull the Jagged can now appear on Dlvl 10.
- Stormbane can now appear on Dlvl 11.
- Grimspike can now appear on Dlvl 12.
- Blacktongue can now appear on Dlvl 13.
- Doomlock can now appear on Dlvl 13.
- Lord of the Pit can now appear on Dlvl 15.
- Webwidow can now appear on Dlvl 15.
- Fleshdancer can now appear on Dlvl 15.
- All Bosses, with the exception of Quest Bosses, have accompanying boss packs.
- Animals are typically resistant to Magic, and sometimes resistant to Fire, but are weak against Lightning.
- Undead are typically resistant to Lightning, and sometimes resistant to Magic, but are weak against Fire.
- Lava Maws' To Hit is now 75% in Normal, 160% in Nightmare, and 195% in Hell.
- Storm Riders' To Hit is now 90% in Normal, 175% in Nightmare, and 210% in Hell.
- Storm Lords' To Hit is now 100% in Normal, 185% in Nightmare, and 220% in Hell.
- Maelstorms' To Hit is now 110% in Normal, 195% in Nightmare, and 230% in Hell.
- Balrogs' To Hit is now 135% in Normal, 220% in Nightmare, and 255% in Hell.
- Azure Drakes' To Hit is now 135% in Normal, 220% in Nightmare, and 255% in Hell.
- Doom Guards' To Hit is now 120% in Normal, 205% in Nightmare, and 240% in Hell.
- Steel Lords' To Hit is now 130% in Normal, 215% in Nightmare, and 250% in Hell.
- Blood Knights' To Hit is now 135% in Normal, 220% in Nightmare, and 255% in Hell.
- Diablo's To Hit is now 135% in Normal, 220% in Nightmare, and 255% in Hell.
- Succubi damage is now 5 - 20 in Normal, 14 - 44 in Nightmare, and 26 - 86 in Hell.
- Snow Witches' damage is now 5 - 24 in Normal, 14 - 52 in Nightmare, and 26 - 102 in Hell.
- Hell Spawns' damage is now 5 - 30 in Normal, 14 - 64 in Nightmare, and 26 - 126 in Hell.
- Soul Burners' damage is now 5 - 35 in Normal, 14 - 74 in Nightmare, and 26 - 146 in Hell.
- Diablo now has a Mlvl of 31.

Prefix / Suffix Changes:
------------------------
- Cursed Suffixes can no longer be found with non-cursed Prefixes.
- Sharp is no longer treated as "cursed".
- Fine is now Qlvl 5
- Warrior's is now Qlvl 9
- Soldier's is now Qlvl 13
- Lord's is now Qlvl 17
- Knight's is now Qlvl 21
- Master's is now Qlvl 25
- Champion's is now Qlvl 29
- King's is now Qlvl 35
- Prefix Champion's is now findable in the dungeon, and purchasable from Griswold.
- Topaz now gives +1% - +6% resist all.
- Amber now gives +7% - +12% resist all.
- Jade now gives +13% - +18% resist all.
- Obsidian now gives +19% - +24% resist all.
- Emerald now gives +25% - +30% resist all.
- of Absorption now has -3 to -4 damage taken.
- of Deflection now has -5 to -6 damage taken.
- of Osmosis now has -7 to -10 damage taken.

Shrine Changes:
---------------
- Gloomy Shrines now appear in Single Player and Multiplayer.
- Thaumaturgic Shrines now appear in Single Player and Multiplayer.
- Weird Shrines now appear in Single Player and Multiplayer.
- Enchanted Shrines only appear in the Catacombs.
- Gloomy Shrines only appear in the Caves and Hell.
- Holy Shrines only appear in the Caves and Hell.
- Weird Shrines only appear in the Church and the Catacombs.
- Fascinating Shrines have been disabled.
- Ornate Shrines have been disabled.
- Sacred Shrines have been disabled.
- Tainted Shrines have been disabled.

Spell Changes:
--------------
- Resurrection is now a learnable spell.
- Teleport is now castable in Town.
- Telekinesis now has "Lightning" casting animation.
- Nova now has "Lightning" casting animation.
- Flash now has "Magic" casting animation.
- Golem now has "Magic" casting animation.
- Charged Bolt now has "Lightning" casting sound.
- Telekinesis now has "Lightning" casting sound.
- Chain Lightning now has "Lightning" casting sound.
- Holy Bolt now has "Magic" casting sound.
- Flash now has "Magic" casting sound.
- Stone Curse now has "Magic" casting sound.
- Phasing now has "Magic" casting sound.
- Mana Shield now has "Magic" casting sound.
- Golem now has "Magic" casting sound.
- Bone Spirit now has "Magic" casting sound.
- Blood Star now has "Magic" casting sound.
- Blood Star now costs 18 mana to cast initially, with -1 mana per spell level, and 8 minimum mana cost.
- Bone Spirit now costs 50 mana to cast initially, with -3 mana per spell level, and 25 mana minimum casting cost.
- Fireball now costs 20 mana to cast initially, with -1 mana per spell level, and 15 mana minimum casting cost.
- Flash now costs 20 mana to cast initially, with -1 mana per spell level, and 10 mana minimum casting cost.
- Resurrect now costs 50 mana to cast initially, with -2 mana per spell level, and 20 mana minimum casting cost.
Roland *The Gunslinger*
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Messages In This Thread
what's a good 1.07 d1 mod? - by Heidi - 06-05-2006, 07:09 PM
what's a good 1.07 d1 mod? - by Nystul - 06-05-2006, 07:18 PM
what's a good 1.07 d1 mod? - by Ashock - 06-06-2006, 03:51 PM
what's a good 1.07 d1 mod? - by Rudra - 06-07-2006, 02:57 PM
what's a good 1.07 d1 mod? - by Ashock - 06-07-2006, 05:32 PM
what's a good 1.07 d1 mod? - by Rudra - 06-07-2006, 09:34 PM
what's a good 1.07 d1 mod? - by Heidi - 06-07-2006, 10:58 PM
what's a good 1.07 d1 mod? - by Roland - 06-08-2006, 01:29 AM
what's a good 1.07 d1 mod? - by LennyLen - 06-08-2006, 03:14 AM
what's a good 1.07 d1 mod? - by Necrotising(BD) - 06-08-2006, 08:38 AM
what's a good 1.07 d1 mod? - by Dako-ta - 06-08-2006, 09:12 AM
what's a good 1.07 d1 mod? - by Rudra - 06-08-2006, 02:33 PM
what's a good 1.07 d1 mod? - by LennyLen - 06-08-2006, 08:10 PM
what's a good 1.07 d1 mod? - by Roland - 06-08-2006, 09:28 PM
what's a good 1.07 d1 mod? - by Heidi - 06-08-2006, 10:59 PM
what's a good 1.07 d1 mod? - by Roland - 06-09-2006, 03:37 AM
what's a good 1.07 d1 mod? - by the Langolier - 06-09-2006, 09:20 PM
what's a good 1.07 d1 mod? - by Heidi - 06-11-2006, 11:05 PM
what's a good 1.07 d1 mod? - by Sekel - 06-11-2006, 11:42 PM
what's a good 1.07 d1 mod? - by krishta - 06-12-2006, 02:42 AM
what's a good 1.07 d1 mod? - by LennyLen - 06-12-2006, 02:22 PM
what's a good 1.07 d1 mod? - by Roland - 06-12-2006, 09:30 PM
what's a good 1.07 d1 mod? - by LennyLen - 06-13-2006, 04:39 AM
what's a good 1.07 d1 mod? - by Thenryb - 06-13-2006, 05:55 PM
what's a good 1.07 d1 mod? - by Sekel - 06-14-2006, 10:17 AM
what's a good 1.07 d1 mod? - by Thenryb - 06-14-2006, 04:03 PM
what's a good 1.07 d1 mod? - by Sekel - 06-14-2006, 06:24 PM
what's a good 1.07 d1 mod? - by the Langolier - 07-26-2006, 04:55 AM
what's a good 1.07 d1 mod? - by Rudra - 07-26-2006, 08:24 PM
what's a good 1.07 d1 mod? - by Merlinios - 07-26-2006, 10:55 PM
what's a good 1.07 d1 mod? - by Munkay - 07-27-2006, 02:16 AM
what's a good 1.07 d1 mod? - by Merlinios - 07-27-2006, 06:01 AM
what's a good 1.07 d1 mod? - by Munkay - 07-27-2006, 07:19 AM
what's a good 1.07 d1 mod? - by Nystul - 07-27-2006, 08:24 AM
what's a good 1.07 d1 mod? - by Heidi - 08-31-2006, 02:37 AM
what's a good 1.07 d1 mod? - by Sneeper - 08-31-2006, 09:59 AM
what's a good 1.07 d1 mod? - by Heidi - 08-31-2006, 02:18 PM
what's a good 1.07 d1 mod? - by Sneeper - 08-31-2006, 03:13 PM
what's a good 1.07 d1 mod? - by Sekel - 09-01-2006, 07:46 PM
what's a good 1.07 d1 mod? - by Heidi - 09-16-2006, 11:27 PM
what's a good 1.07 d1 mod? - by Heidi - 09-16-2006, 11:38 PM
what's a good 1.07 d1 mod? - by LennyLen - 09-17-2006, 05:14 AM
what's a good 1.07 d1 mod? - by Aogon - 07-06-2008, 03:33 PM
what's a good 1.07 d1 mod? - by WoodtreeYJ - 07-28-2008, 03:22 AM
what's a good 1.07 d1 mod? - by Rudra - 07-28-2008, 11:35 AM
what's a good 1.07 d1 mod? - by WoodtreeYJ - 07-28-2008, 02:13 PM
what's a good 1.07 d1 mod? - by WoodtreeYJ - 07-28-2008, 03:08 PM
what's a good 1.07 d1 mod? - by Rudra - 07-28-2008, 04:51 PM
what's a good 1.07 d1 mod? - by WoodtreeYJ - 07-30-2008, 04:45 AM

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