a Diablo 1 mod, in 2008
#3
Quote:Well, at least it sounds interesting. You're done "modding the mod" as of now, correct?


I finished the change of xps and hp and played from dungeon lvl 1 to 3, i got to lvl 13 from a new char which seemed really fast but it took me about an hour or 90 min to clear the 3 levels, and as soon as i got to lvl4 i got murdered.

but it was an interesting test. after that i made the lower level characters especially in hell stronger to compensate for the huge xp boost. I have every monster now with 20x hp, added much damage, and 10x the exp value. the 10x will probably be much too high later on but i like the idea of one really hard fight from chuch to diablo rather running hell over and over.

thanks for replying! I will be working on this tomorrow and i'll see what i find out =D

one more thing, i never liked the idea of carrying a million potions , so they are more expensive and there is life and mana leech built into of gear, at small amounts, because all the base items have different abilities (i.e. a cloak gives you infravision no matter if it is magical regular or unique, but a robe has an innate +% damage vs demons attribute. ok, going to sleep!
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Messages In This Thread
a Diablo 1 mod, in 2008 - by ronnied - 02-23-2008, 10:10 PM
a Diablo 1 mod, in 2008 - by Arkain - 02-24-2008, 06:47 AM
a Diablo 1 mod, in 2008 - by ronnied - 02-24-2008, 09:59 AM
a Diablo 1 mod, in 2008 - by Arkain - 02-24-2008, 06:41 PM
a Diablo 1 mod, in 2008 - by Rejections - 03-22-2008, 06:58 PM
a Diablo 1 mod, in 2008 - by Mordor - 10-05-2008, 11:41 PM

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