Hellfire Patch v1.02.A5: Classic HF with less bugs and more polish!
#23
(03-29-2014, 11:07 AM)qualakon Wrote: How's this look for you?

I wanted to keep that "edge of town" feel.

That's great. The placement of her shack is great there - far enough away that it isn't in your face when you exit the portal, and the cauldron is back far enough to not be an obstruction if you make a beeline to Adria from the portal.

I already tested it in the game, here's are some comparison images for anyone curious what this would look like when implemented:

BEFORE: http://imageshack.com/a/img841/6835/g6rw.jpg
AFTER: http://imageshack.com/a/img33/2440/o385.jpg

There's only one thing that bugs me about this, I looked at it for awhile and figured it out. There's too much empty space below Adria to the road. I did some copy/paste image magic and came up with this:

Wall Example: http://imageshack.com/a/img843/8400/fme5.jpg

I think this would look nice and add a touch more 'recluse flavor.' But I wouldn't want the wall to be any longer than that, or it might become a navigational nuisance. What do you think, qualakon? A worthy addition?

EDIT: Turned embedded images into links to reduce post size.
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Messages In This Thread
RE: Hellfire v1.02.A3 - an Unofficial Update for Marsh's mod - by Belix - 03-29-2014, 06:42 PM
A5 progress update - by Belix - 02-02-2015, 09:28 AM

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