What makes the item system so bad?
#16
(08-28-2012, 10:41 PM)Jester Wrote:
(08-28-2012, 09:55 PM)Archon_Wing Wrote: Point one. True. But if we're going by that route, then I feel that the best use of resources is to not improve my gear for an extremely indefinite period of time. Also, regardless of the quality of the itemization, this would hold true regardless.

I don't understand. What are you going to use your resources for in a game about getting better gear, except getting better gear? RMAH aside, there's not anything else to do with your gold.

Nothing, except hoard more gold in the event something interesting pops up. The time spent to gather said amount of gold isn't worth it imo, at the very moment.

Quote:
Quote:The game doesn't know what a "good" item is. It's just that the box that defines "very good" items is very small.

I'm still going to hold onto the belief that having more affixes on higher level items would allow them to be more distinguishable than the gradual upgrade of the same item with different names.

So long as there are better and worse affixes, the more affixes you add, the smaller the "box that defines very good items" gets. The Uber items will be rarer, and relatively better, than the non-Uber ones.

-Jester

It would be true that a true perfect roll in every slot as am uber item, would be so rare to be practically impossible, but I'm fine with that level of item to be unattainable, if it were merely possible. I don't care as long as I can mix and match the traits that I would want.
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Messages In This Thread
RE: What makes the item system so bad? - by Kevin - 08-25-2012, 12:11 PM
RE: What makes the item system so bad? - by Archon_Wing - 08-28-2012, 10:52 PM

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