The Diablo Formula and how Diablo 3 falls short
#85
Yricyn:

I guess you missed my point.

The difference between being slowed and being forced to run away (and as above, it can be cast by packs in sequence) removes the player from the game.

I don't have your affection for the monsters. The point is to kill them.

Diablo had that cage you skill that was rarely used, but it was only one of him, in Diablo II. You had to find a way to work around it, and it could kill you if you weren't ready.

The NM, the FROZEN (not chilled/slowed) isn't a challenge, it is an interruption of game play.

I'll discuss jailer later (months from now) as I need to mess with that on higher diff levels before I comment further. It is similar enough to Diablo's old skill that I may be able to be less annoyed by it. You still get to take someactions, albeit you are stuck somewhere.

Stun lock and fast attack could kill you in D II and D I. Once you experienced it a few times, you learned to work around it.

NM and FROZEN have no counter.

Or if they do, I'd like to see it explained.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
Reply


Messages In This Thread
RE: The Diablo Formula and how Diablo 3 falls short - by Occhidiangela - 07-26-2012, 03:09 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)