The Diablo Formula and how Diablo 3 falls short
#83
The only abilities I think require modifications are Invulnerable Minions (which is generally accepted as total bullshit) and Arcane Enchanted.

I've said it before, but as far as IM goes you just need to split the difference with the Health Link mod. Make the minions invincible but transfer a small portion of the damage they take to the boss. Thus you are always going to get better bang for your buck directely attacking the boss and you can't minimize the fight by picking off the minions, but the damage you are putting out there isn't being 100% negated. Even 5-10% damage transfer to the boss would do the trick.

The problem with Arcane Enchanted is that it does EVERYTHING all wrapped up in one spell. Not only is it (arguably) the best damage output spell, but it is also (arguably) the best zone control/manipulation spell. They need to decide which it is supposed to be primarily. If it is supposed to be primarily a damage spell then they should increase the activation time by a short period (.5 seconds or so) and keep the high damage output, but increase the speed at which the beam circles. That way the beam comes out, you have more than adequate time to react, and then there is a short period of time where the high damage is active before it dissipates. The increase in speed of the beam rotation will mean that there are short bursts of time with high danger and then the skill goes into cooldown dormancy, unlike now where your screen is constantly filled with Arcane Sentries.

If Arcane is supposed to be a zone control spell however, they should keep things as they are now but lower the damage considerably. Along with the lowered damage they should add a short (possibly stacking) debuff for getting hit with the beam that increases other sources of damage by an amount. Say 10%. Thus you are highly motivated to GTFO of the area the beams occupy, but it isn't going to mean insta-death if you get inadvertantly Walled into one or Vortexed on top of one that is activating.
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RE: The Diablo Formula and how Diablo 3 falls short - by Chesspiece_face - 07-26-2012, 02:22 AM

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