The Diablo Formula and how Diablo 3 falls short
#80
(07-25-2012, 10:06 PM)Archon_Wing Wrote: The majority of items were junk, but the thing is that they frequently also have more longevity. I brought up the example of Twitch in my last post because the ias and extra block was consistently useful all the way to the end of the game. Most midlevel uniques could carry one easily, such as Duriel Shell or Skin of the Vipermagi. And yes, while they came out via the expansion, I don't see a reason why we should compare D3 to D2 vanilla; why take a step backwards?

The rest of this, I'll leave, but this is a key point. Games have to be made individually. You can't just take the state of a game after years of intensive patching for balance and content, and then assume that's now the new square one for the sequel. It just doesn't work that way. All this stuff takes development time and resources.

Maybe they could have launched with a better item system. But they can't launch with years of patches already under their belt. It just doesn't work that way. Each new game is not going to be a pareto improvement on the last iteration of the last game.

-Jester
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RE: The Diablo Formula and how Diablo 3 falls short - by Jester - 07-25-2012, 11:51 PM

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