The Diablo Formula and how Diablo 3 falls short
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(07-25-2012, 12:20 AM)MMAgCh Wrote: The loot system is part of the problem, at the very least. It's one thing to have gear requirements imposed by the various difficulty levels/acts, but when drops are as unvaried and generally unrewarding as they currently are, it shouldn't come to anyone's surprise that farming for gear (particularly, D3's implementation of farming) becomes even less desirable to many players than it already is, and that they unsurprisingly and understandably turn to the AH instead.

Diablo 1 and 2 also used this kind of randomization in loot, right? The overwhelming majority of drops I recall in both games were not only garbage for my current class, but for any class. There was nothing stopping the game from generating worthless combinations of affixes.

Diablo 2 eventually introduced quite a lot of sets and uniques that were pretty good, but most of those were from later patches, no?

-Jester
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RE: The Diablo Formula and how Diablo 3 falls short - by Jester - 07-25-2012, 03:33 PM

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