The Diablo Formula and how Diablo 3 falls short
#72
^^Agree with that entirely - I want control of my char at ALL times. Thus that means NM, Jailer, Waller, Frozen and Vortex MUST GO - they have no place in a Diablo game, or any RPG for that matter. Teleport and Fast I can live with, though they shouldn't spawn on monsters that are inherently fast to begin with. Invulnerable Minions and Shielding, while not impairing control traits, are just plain cheezy and OP, and should also be removed, same with Dmg Reflect. Extra Health is pretty unnecessary, since most elites already have an asinine amount of health anyways. This would make offensive traits like Arcane, Molten, Desecrate, Mortar, or Illusionist much more tolerable, though I still think Blizz can come up with better solutions to provide a challenging and rewarding FUN experience for gamers.
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"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (addressing the bourgeois)
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RE: The Diablo Formula and how Diablo 3 falls short - by FireIceTalon - 07-25-2012, 04:03 AM

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