The Diablo Formula and how Diablo 3 falls short
#71
Quote:... and kept chain nightmaring me. I won and never came close to death, but that was enough to make me shut off the game even with 5 stacks because I'm sure not being able to control your character for 80% of the fight is fun.
And that really shows everything wrong about this game--

Actually, even in normal, I have a visceral distaste for the NM curse since it takes my character out of play and disrupts what I am doing.

Wait a sec, I'm the one who paid to play.

I really, really dislike that one feature. (The prison spell I'll discuss another time, if at all).

The KEY to these games is PLAYER CONTROL. All console games. All PC games. Player controls his avatar/toon.

Would you play Pong if halfway through your paddle would stop moving?

NO!

I don't like Frozen versus slowed by cold.

DON"T TAKE THE PLAYER OUT OF THE FIGHT!

Player is already outnumbered as it is.

The above considered, I am enjoying my few hours of game time, one of each class, working forward and trying out all of those odd skill and rune permutations.

Hours of fun right there.

Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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RE: The Diablo Formula and how Diablo 3 falls short - by Occhidiangela - 07-25-2012, 03:37 AM

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