The Diablo Formula and how Diablo 3 falls short
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(07-24-2012, 09:09 PM)RedRadical Wrote: I got well over 500 hours logged - but much of that time was spent doing fruitless Imprisoned Angel/Butcher runs. The bottomline is, the loot system is HORRIBLE. It is completely uninspiring, uninteresting, and unrewarding. There is a stick, but no carrot. The fact you even need the best gear just to progress at a reasonable rate on the highest difficulty is indication of a broken system - with a grossly inflated GAH to boot unless you are in the 1% you cannot afford said gear without opening up your wallet. Inferno is horribly over-tuned. And now we got invulnerability bugs - yep. Even though they hotfixed it, it matters not - there are too many other issues and Blizz doesn't seem to be in any rush to fix them - and when they do - they usually just make it worse (see 1.03). Quite simply, they are out of touch with what the gamers want.

I may log on once in a while to play my hardcore char, but other then that, I'm done. I'm not even excited about PvP at all, and as a PvP player I should be but I have little interest in the direction they are taking with it.

The loot system is not the issue, the issue is they tied progression to loot instead of player skill (which is how Diablo and Diablo 2 were setup). They fundamentally turned Diablo 3 180 degrees to how Diablo and Diablo 2 were setup where a bad player with really great equipment will succeed in Diablo 3, but a really great player with mediocre gear will fail.
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RE: The Diablo Formula and how Diablo 3 falls short - by Lissa - 07-24-2012, 10:14 PM

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