The Diablo Formula and how Diablo 3 falls short
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(07-20-2012, 11:01 PM)the Langolier Wrote: That's what made Diablo so innovative. It leveraged random elements and clever algorithms to allow the game to create new content on its own. New content is fun to play; it maintains the player's interest and keeps the game fresh.

There's a reason they called it a roguelike. Procedural generation was not new - it was just innovative to combine it with an A-list, high-graphics, real-time game.

-Jester
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RE: The Diablo Formula and how Diablo 3 falls short - by Jester - 07-22-2012, 03:51 PM

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