Entering Hell, need to tweak my build...
#8
(06-15-2012, 11:50 AM)Quark Wrote: Teleport's long cooldown is somewhat negated by Illusionist. Last night I was running Mirror Images (Duplicates) and Teleport (Wormhole), honestly as an accident as opposed to my usual Teleport (Fracture). It worked well and I might keep it because of Illusionist.

When you cast Teleport (Fracture), your original (5, in my case) mirror images die and get replaced by the 2. But If I'm running Wormhole w/ Illusionist, I can quick cast Mirror Images then Teleport far away, leaving 5 Mirror Images right in the mix of things and you not.

But when you do that, you're using your two defensive cooldowns simultaneously, leaving you vulnerable. The idea of having two defensive skills is to alternate your defensive cooldowns so that hopefully one is always available -- or at least coming off cooldown soon.
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RE: Entering Hell, need to tweak my build... - by MongoJerry - 06-17-2012, 05:44 AM

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