Patching 1.0.2c -- potentially nerfed mob damage
(06-16-2012, 11:41 PM)Lissa Wrote:
(06-16-2012, 11:30 PM)Athenau Wrote:
Quote:See, this is why I say that QA has gotten worse, not better. Things should have been found and sent back to the developers to rectify. It's not just bugs that QA is looking for, they're looking for balance issues, skills that aren't up to par, and other aspects that improve the overall game play.
No. They aren't. You clearly have no idea what people actually do in QA. Nobody in QA has time to look at game balance. QA is about grinding out particular scenarios over and over again to flush out bugs.

Game balance is stuff that gets addressed in internal playtesting, not in QA.

Anyway, anyone complaining that D3 had worse balance than D2 is totally out to lunch. The best tempates at launch (whirlbarbs, multishot zons, fw sorcs) were so much better than anything else that it was laughable. Not to mention the brokenness that was pre-nerf static and corpse explosion.

In D3 we have, what, the bugged quickening + MOH combo and force armor + mass regen (both of which quickly got hotfixed), some problems with DH and Monk skill design, and a poorly tuned endgame (which is getting addressed in the next patch). BFD.

Internal playtesting IS QA. The ultimate goal is to produce a higher quality game. It's more than just bug fixing.

Lissa, just accept the fact that what YOU think of as QA is NOT the industry standard for QA. They find bugs, not balance issues. Multiple repetitions of you saying it does NOT make it true. Talk to folks who actually ARE QA folks, ask them what their primary job is. Just because you want it to be otherwise does not make it so.
Intolerant monkey.
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RE: Patching 1.0.2c -- potentially nerfed mob damage - by Treesh - 06-16-2012, 11:49 PM

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