Patching 1.0.2c -- potentially nerfed mob damage
#75
(06-14-2012, 04:16 PM)MongoJerry Wrote: I'm confused by your comments about Disintegrate needing a 2-hander while not believing Arcane Orb does. They have the same casting cost. I use a 1-hander with shield, because I play hardcore, and the skill works fine. I agree with you that a cost reduction on disintegrate on your helm makes a world of difference, though.

Disintegrate playstyle is more "stand here and fire" - if you run out of AP, you aren't firing. Arcane Orb can stutter step cast. 2H means you get bigger hits in. 1H means you can be on the move more often, so less getting hit. Disregarding defensive stats gained from your offhand, there's an actual trade off (mobility vs damage) for Arcane Orb 2Hvs1H that just doesn't exist for Disintegrate.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
Reply


Messages In This Thread
RE: Patching 1.0.2c -- potentially nerfed mob damage - by Quark - 06-14-2012, 04:34 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)