Patching 1.0.2c -- potentially nerfed mob damage
#54
Well, the point of playing a Wiz or DH, is to kite. That is what ranged classes are designed to do, but this is pretty much impossible to do in Inferno - most mobs are naturally faster than you anyways, and when you throw on "fast", "teleport", "vortex", and "mortar" it doesn't make the game exciting, it makes it FRUSTRATING. The defensive skills mean little as a ranged class when you have a group of elite Soul Lashers headed your way and you die faster than you can say "oh shit". For the melee chars, it's a little bit better, but not much - fire chains, molten, frozen, and extra health shit on pretty much any Barb - and Ignore Pain and Revenge only help so much really. Inferno is a pure cheese fest that has little to do with player skill, and much more to do with player patience and how much abuse they can absorb. Maybe you like these faulty mechanics in your video games, but for me, they bring back horrible memories of the 1980's when kids would want to smash the nearest thing in sight because a game was frustrating to the point that you were seeing red.
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RE: Patching 1.0.2c -- potentially nerfed mob damage - by FireIceTalon - 06-14-2012, 06:26 AM

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