Game Guide - Skill Calculator and Items
#19
While interesting, I think the calculator is not going to be very useful without additional information. Defense was pretty useless in Diablo2, for example (save one rather niche Paladin build). Many things were useful and quite viable in normal, but petered out to not too useful in nightmare and hell difficulties (poison before 1.10).

These are the kinds of things that will make or break builds.

For example, take Mantra of Retribution + Indigo rune. +40% attack speed sounds like a nice party buff, but who knows how attack speed affects actual damage? if handled similar to WoW, it's probably quite a significant damage boost and potentially a resource gain too, but if handled like Diablo II it could be completely useless if party-mates are optimized at a specific breakpoint.

These kinds of things are what will make the early days of the game interesting, but they're the same kind of things that make the skill calculator only really useful for mapping what the skill + rune combinations do.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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Messages In This Thread
RE: Game Guide - Skill Calculator Added - by RTM - 09-15-2011, 01:09 PM
RE: Game Guide - Skill Calculator Added - by Frag - 09-16-2011, 02:43 AM
RE: Game Guide - Skill Calculator Added - by Frag - 09-24-2011, 01:42 AM
RE: Game Guide - Skill Calculator Added - by Frag - 09-24-2011, 03:27 AM
RE: Game Guide - Skill Calculator Added - by Frag - 09-16-2011, 11:30 PM
RE: Game Guide - Skill Calculator Added - by Frag - 09-17-2011, 06:53 PM
RE: Game Guide - Skill Calculator Added - by Concillian - 09-20-2011, 02:03 AM

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