Jay Wilson interview
#8
(08-15-2011, 04:37 PM)Nystul Wrote: When you make a system of custom stats, and it turns out that every character, regardless of class, skill choices, or playing style, has the same primary stat, you have done a darn poor job. That's really not something that has to be the case.

Clearly D2 did a poor job of balancing the stats. Let's assume that the stats were well balanced, and there was kind of a sliding scale to adjust damage vs. survivability vs. longevity vs. predictability (or whatever was the intent with stats). I just don't see that as very interesting. The rune style customization seems easier to control, and more interesting as a mechanic.


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Messages In This Thread
Jay Wilson interview - by Zippyy - 08-10-2011, 05:09 PM
RE: Jay Wilson interview - by Layil - 08-10-2011, 06:48 PM
RE: Jay Wilson interview - by --Pete - 08-10-2011, 11:53 PM
RE: Jay Wilson interview - by Zarathustra - 08-11-2011, 01:01 AM
RE: Jay Wilson interview - by Zippyy - 08-11-2011, 08:05 PM
RE: Jay Wilson interview - by Nystul - 08-15-2011, 04:37 PM
RE: Jay Wilson interview - by vor_lord - 08-15-2011, 10:18 PM
RE: Jay Wilson interview - by Zippyy - 08-15-2011, 06:08 PM
RE: Jay Wilson interview - by Roland - 08-16-2011, 04:14 AM
RE: Jay Wilson interview - by Zippyy - 08-16-2011, 05:54 PM
RE: Jay Wilson interview - by Roland - 08-16-2011, 06:57 PM
RE: Jay Wilson interview - by Zippyy - 08-16-2011, 07:27 PM
RE: Jay Wilson interview - by Roland - 08-16-2011, 07:50 PM

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