thinking cap
#37
The data for the *current* level is always stored in the same place in memory. Whenever you enter a new level, the current level is stored away in a compressed form somewhere else and the new level is initialized on top of (that is at the same address) as the last current level and hence may have some cases where the shrine ends up in a place in memory were on the previous level there was an object that initilized with a seed.

Thus, each new level you enter have a higher chance that its shrines end up in a place were the previous level had something stored there that had an initilized seed.

Also note, going BACK to a previous level will still have this higher chance of randomization compared to when you first entered it. Why? Well, the game only store a few things for a level when you leave it, things that can change. Everything else is recreated. Thus the whole dungeon layout is recreated (using a special saved dungeon level seed), including generation of the shrines (and hence possibly them ending up where there allready is a non zero seed). After that, the level is updated for the saved things, so that a used shrine is set ot be used (basically a flag or something like that, don't remember).

Did this explain it?


As for the name, I meant Sourceror, note the "u".
There are three types of people in the world. Those who can count and those who can't.
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Messages In This Thread
thinking cap - by jet - 03-08-2003, 03:39 AM
thinking cap - by the Langolier - 03-08-2003, 04:57 AM
thinking cap - by Virgil Tibbs - 03-08-2003, 06:31 AM
thinking cap - by !!SaLtMaN!! - 03-31-2003, 01:48 AM
thinking cap - by LemmingofGlory - 03-31-2003, 02:42 PM
thinking cap - by --Pete - 03-31-2003, 03:24 PM
thinking cap - by !!SaLtMaN!! - 04-01-2003, 12:30 AM
thinking cap - by Elric of Grans - 04-01-2003, 01:06 AM
thinking cap - by --Pete - 04-01-2003, 01:17 AM
thinking cap - by LemmingofGlory - 04-01-2003, 01:25 AM
thinking cap - by Elric of Grans - 04-01-2003, 01:33 AM
thinking cap - by --Pete - 04-01-2003, 01:46 AM
thinking cap - by LemmingofGlory - 04-01-2003, 02:31 AM
thinking cap - by !!SaLtMaN!! - 04-02-2003, 04:41 AM
thinking cap - by the Langolier - 04-02-2003, 08:30 AM
thinking cap - by Jarulf - 04-02-2003, 12:22 PM
thinking cap - by --Pete - 04-02-2003, 09:50 PM
thinking cap - by !!SaLtMaN!! - 04-03-2003, 10:58 PM
thinking cap - by Vandiablo - 04-04-2003, 06:41 AM
thinking cap - by Elric of Grans - 04-04-2003, 06:55 AM
thinking cap - by Vandiablo - 04-04-2003, 07:29 AM
thinking cap - by Jarulf - 04-04-2003, 07:58 AM
thinking cap - by Thecla - 04-04-2003, 10:42 AM
thinking cap - by --Pete - 04-04-2003, 03:15 PM
thinking cap - by LemmingofGlory - 04-04-2003, 06:07 PM
thinking cap - by Jarulf - 04-04-2003, 07:58 PM
thinking cap - by Thecla - 04-05-2003, 02:28 AM
thinking cap - by --Pete - 04-05-2003, 03:02 AM
thinking cap - by Vandiablo - 04-05-2003, 07:21 AM
thinking cap - by Thecla - 04-05-2003, 08:31 AM
thinking cap - by --Pete - 04-05-2003, 04:00 PM
thinking cap - by Bolty - 04-05-2003, 06:31 PM
thinking cap - by Jarulf - 04-05-2003, 08:12 PM
thinking cap - by --Pete - 04-05-2003, 08:42 PM
thinking cap - by Vandiablo - 04-06-2003, 06:03 AM
thinking cap - by Elric of Grans - 04-06-2003, 07:20 AM
thinking cap - by Jarulf - 04-06-2003, 08:58 PM
thinking cap - by Thecla - 04-06-2003, 11:27 PM
thinking cap - by Vandiablo - 04-07-2003, 08:05 AM
thinking cap - by Elric of Grans - 04-07-2003, 08:09 AM
thinking cap - by Jarulf - 04-07-2003, 04:33 PM
thinking cap - by --Pete - 04-07-2003, 05:51 PM
thinking cap - by Vandiablo - 04-15-2003, 04:38 AM
thinking cap - by Zenda - 04-16-2003, 02:15 PM
thinking cap - by Dixen Andomiel - 04-17-2003, 06:28 AM
thinking cap - by Yogi_Baar - 04-17-2003, 07:19 AM
thinking cap - by Cytrex - 04-17-2003, 10:36 AM
thinking cap - by LemmingofGlory - 04-18-2003, 02:05 AM
thinking cap - by Vandiablo - 04-18-2003, 06:29 AM

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