Barrel Breaking v1.02;
#13
Try to think of a tile not as a distance, but a unit. Each "space" is simply one element in an array. [quote] values are integers, like placeholders. For instance, there is no such thing as a [1.3 , 2] position. It can't simply be described how "fary away" a tile is.

Basically, from a game point of view, it doesn't make sense that there is no accounting for distance like you describe. But from a programming viewpoint, it doesn't really make sense to account for this distance.
--Lang

Diabolic Psyche - the site with Diablo on the Brain!
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Messages In This Thread
Barrel Breaking v1.02; - by Attika - 04-02-2003, 05:04 PM
Barrel Breaking v1.02; - by Vash - 04-02-2003, 06:28 PM
Barrel Breaking v1.02; - by Barsine - 04-02-2003, 08:05 PM
Barrel Breaking v1.02; - by Jarulf - 04-02-2003, 09:36 PM
Barrel Breaking v1.02; - by the Langolier - 04-02-2003, 10:18 PM
Barrel Breaking v1.02; - by !!SaLtMaN!! - 04-02-2003, 11:20 PM
Barrel Breaking v1.02; - by Rhydderch Hael - 04-12-2003, 04:26 PM
Barrel Breaking v1.02; - by Cytrex - 04-13-2003, 11:42 AM
Barrel Breaking v1.02; - by Jarulf - 04-13-2003, 04:03 PM
Barrel Breaking v1.02; - by Something Dutch - 04-23-2003, 03:03 PM
Barrel Breaking v1.02; - by Nystul - 05-09-2003, 12:27 AM
Barrel Breaking v1.02; - by --Pete - 05-09-2003, 01:08 AM
Barrel Breaking v1.02; - by the Langolier - 05-09-2003, 04:47 AM
Barrel Breaking v1.02; - by --Pete - 05-09-2003, 01:41 PM
Barrel Breaking v1.02; - by Nystul - 05-09-2003, 11:36 PM
Barrel Breaking v1.02; - by --Pete - 05-09-2003, 11:54 PM
Barrel Breaking v1.02; - by Guest - 05-14-2003, 04:49 PM
Barrel Breaking v1.02; - by --Pete - 05-14-2003, 05:02 PM
Barrel Breaking v1.02; - by Occhidiangela - 05-14-2003, 06:44 PM
Barrel Breaking v1.02; - by Elric of Grans - 05-14-2003, 10:10 PM
Barrel Breaking v1.02; - by Bolty - 05-15-2003, 01:34 AM

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