05-25-2003, 10:53 AM
Dagni:
@Ruvanal:
The weapons were modded, just a little fill on the range and damage-columns, and different speed-values inserted. I cannot tell you what range it was right now, but it was the same for all weapons.
I didn't build my tests to get the average hits per ww on that poor Wendigo, I just wanted to see where the caps are. Why ? Because my question was less "how does ww work?" but more "what weapons should my barb use?".
Well, do you suggest I should do the tests again, this time using longer range weapons and more distance to the wendigo when starting ? The missing caps should be measurable that way, right ?
@Hammerman:
thanks, yours and Loschonorg's posts made it clear. Fits into my data so far, but I'll do some more tests for sure.
@pbrain:
please be VERY careful when talking about left/right slots and left/right hands. If you don't fulfil the str and dex-requirements of both weapons with invested str/dex, helmet and amulet alone, your weapons may end up in other hands than you expect. If you're interested in that matter, I can post more info, but that's not the topic here.
greetings,
Tub
Quote:You only get both attacks off at once if there are at least two monsters within range at that moment, and the attacks will always target two different monsters. Otherwise - assuming identical weapons - you might as well only have one of the two equipped.no - as I posted before, if you pick 2 identical weapons you'll kill a single target twice as fast as with weapon/shield-combination. I didn't test dual wielding against multiple monsters, so no further information on that from me.
@Ruvanal:
Quote:Tub, you left out some of the details on what you did for the testing. Did you modifiy the the Whirlwind skill to provide a 0% damage adjustment? If not, how much damage boost was derived from the skill? What weapons did you use for knowing the ranges on them?No, I didn't modify the ww skill, but the skill-level was always the same.
The weapons were modded, just a little fill on the range and damage-columns, and different speed-values inserted. I cannot tell you what range it was right now, but it was the same for all weapons.
I didn't build my tests to get the average hits per ww on that poor Wendigo, I just wanted to see where the caps are. Why ? Because my question was less "how does ww work?" but more "what weapons should my barb use?".
Quote:You were a little vauge but I take it that..exactly.
Quote:Now the question how much lead distance was used to make a 'pass' and was it very consistent (doubtful as there was not a reason to think it was necessary).I did leave some room between me and the wendigos. Not because I expected some lead attacks, but because I didn't want to accidently start a WW "inside" the wendigo.
Well, do you suggest I should do the tests again, this time using longer range weapons and more distance to the wendigo when starting ? The missing caps should be measurable that way, right ?
@Hammerman:
thanks, yours and Loschonorg's posts made it clear. Fits into my data so far, but I'll do some more tests for sure.
@pbrain:
please be VERY careful when talking about left/right slots and left/right hands. If you don't fulfil the str and dex-requirements of both weapons with invested str/dex, helmet and amulet alone, your weapons may end up in other hands than you expect. If you're interested in that matter, I can post more info, but that's not the topic here.
greetings,
Tub
m00