05-23-2003, 02:42 PM
One other question, perhaps one rather hard to measure
If you continuously whirl by keeping the mouse button held down and moving the mouse around the monsters it seems to me that you start your whirlwind more often than if you single click across a pack and then single click back
In fact I'm quite sure of this because I generally prefer the first technique but use the second when I'm low on mana/mana leech
There is a clear improvement in whirls per mana which must mean that in a continuous whirl you are starting and re-starting the sequence more often
Is that logical?
Now if that is true then it has the following implications once your damage and mana steal can support the technique
1) You spend more time at the front end of the sequence. This gives you the 2 automatic delay 4 hits at the beginning
2) At the front end of the sequence ias is irrelevant (delay 4 and delay 8 regardless of WIAS, no?)
3) Big slow heavy damage weapons make a certain sense with this technique - lance barbs are viable perhaps. Or better dual wielding base speed 20 weapons barbs - although the lance will be better at the Delay 4 hit
Does this tie in with anyone's analysis/observations?
Has anyone noticed different performance with different patterns? (ie circles, figures of 8, zig-zag whirls)?
If you continuously whirl by keeping the mouse button held down and moving the mouse around the monsters it seems to me that you start your whirlwind more often than if you single click across a pack and then single click back
In fact I'm quite sure of this because I generally prefer the first technique but use the second when I'm low on mana/mana leech
There is a clear improvement in whirls per mana which must mean that in a continuous whirl you are starting and re-starting the sequence more often
Is that logical?
Now if that is true then it has the following implications once your damage and mana steal can support the technique
1) You spend more time at the front end of the sequence. This gives you the 2 automatic delay 4 hits at the beginning
2) At the front end of the sequence ias is irrelevant (delay 4 and delay 8 regardless of WIAS, no?)
3) Big slow heavy damage weapons make a certain sense with this technique - lance barbs are viable perhaps. Or better dual wielding base speed 20 weapons barbs - although the lance will be better at the Delay 4 hit
Does this tie in with anyone's analysis/observations?
Has anyone noticed different performance with different patterns? (ie circles, figures of 8, zig-zag whirls)?