05-19-2003, 11:50 AM
Hi guys, someone told me you guys were looking for some help with whirlwind speeds and numbers of hits.
From my playing experience and from wat i read here both matche perfectly, not saying everything is completely accurate to the letter, like for instance between the so called breakpoints you can get a little increase in whirlwind hits but its very small compared to what a breakpoint will give you still there is an improvement.
Barb faq dii.net
Upping the amount of hits whirlwind gives out is solely based on a system we call "break points", which work at specific IAS points. Max WW hits also seems to be capped according to your weapon range. Max hits per WW is Range + 3. So 6 maximum hits with a Col Blade, 8 with a War Pike.
Note : Applies to single opponents only. Mostly helpful if you are into dueling. Also, we do not know how this factors in with dual wielding whirlwind.
Second Note : I'm sure I will get bombarded with messages from mathematically inclined gamer, saying "you can't modify a weapon's base speed !" which is true. But for simplicity's sake, we'll use "speed" as in 10 base speed + 20 IAS via Shael = -10 speed. Butchering the math I know, but makes it a little easier to understand.
The so called break points here - weapon speeds that allow you to land more hits per one spin. The break points are:
-10, -30, -60 weapon speeds for 2h weapons
-10, -35 for 1h weapons and all swords.
A small example: a War Pike has weapon speed 20 (higher number means slower weapon). It means that a War Pike needs 30% IAS to hit the first break point, 50% IAS to hit the second BP and freaking 80% IAS to hit the last BP. All the IAS must be ON the weapon of course. Technically:
20 - 30 = -10 (1st BP)
20 - 50 = -30 (2nd BP)
20 - 80 = -60 (3rd BP)
Only a War Pike of Quickness with two Shael runes inside can reach the last break point.
Another example: a Colossus Blade has base speed 5 so it needs 15% IAS to hit the first sword break point at -10 and 40% IAS to reach the second and last BP at -35. Here's why:
5 - 15 = -10 (1st BP)
5 - 40 = -35 (2nd BP)
The last WW break point, i.e. -60 weapon speed for 2h weapons and -35 weapon speed for 1h weapons and swords can get you up to (weapon range + 3) hits per spin on a single, defenseless and immobile target.
That's why a War Pike with 80% IAS (-60 speed) can get up to 8 hits per whirl because it has range 5 and a Colossus Blade can get max 6 hits per spin because it has range 3 and 3 + 3 = 6
Also, the BP's for swords are universal whether they are used 1-Handed or 2-Handed. Please bear in mind that these tests were conducted on a solitary target, and due to the nature of WW, you can get many more hits if you whirl a longer distance or into mobs. There is a large difference between getting to a BP and not, especially the last ones listed, these will enable your weapon to hit at it's max rate (so the warpike above, if it didn't get to the -60 BP, would never ever get 8 hits per single target).
I hope this helps. :)
From my playing experience and from wat i read here both matche perfectly, not saying everything is completely accurate to the letter, like for instance between the so called breakpoints you can get a little increase in whirlwind hits but its very small compared to what a breakpoint will give you still there is an improvement.
Barb faq dii.net
Upping the amount of hits whirlwind gives out is solely based on a system we call "break points", which work at specific IAS points. Max WW hits also seems to be capped according to your weapon range. Max hits per WW is Range + 3. So 6 maximum hits with a Col Blade, 8 with a War Pike.
Note : Applies to single opponents only. Mostly helpful if you are into dueling. Also, we do not know how this factors in with dual wielding whirlwind.
Second Note : I'm sure I will get bombarded with messages from mathematically inclined gamer, saying "you can't modify a weapon's base speed !" which is true. But for simplicity's sake, we'll use "speed" as in 10 base speed + 20 IAS via Shael = -10 speed. Butchering the math I know, but makes it a little easier to understand.
The so called break points here - weapon speeds that allow you to land more hits per one spin. The break points are:
-10, -30, -60 weapon speeds for 2h weapons
-10, -35 for 1h weapons and all swords.
A small example: a War Pike has weapon speed 20 (higher number means slower weapon). It means that a War Pike needs 30% IAS to hit the first break point, 50% IAS to hit the second BP and freaking 80% IAS to hit the last BP. All the IAS must be ON the weapon of course. Technically:
20 - 30 = -10 (1st BP)
20 - 50 = -30 (2nd BP)
20 - 80 = -60 (3rd BP)
Only a War Pike of Quickness with two Shael runes inside can reach the last break point.
Another example: a Colossus Blade has base speed 5 so it needs 15% IAS to hit the first sword break point at -10 and 40% IAS to reach the second and last BP at -35. Here's why:
5 - 15 = -10 (1st BP)
5 - 40 = -35 (2nd BP)
The last WW break point, i.e. -60 weapon speed for 2h weapons and -35 weapon speed for 1h weapons and swords can get you up to (weapon range + 3) hits per spin on a single, defenseless and immobile target.
That's why a War Pike with 80% IAS (-60 speed) can get up to 8 hits per whirl because it has range 5 and a Colossus Blade can get max 6 hits per spin because it has range 3 and 3 + 3 = 6
Also, the BP's for swords are universal whether they are used 1-Handed or 2-Handed. Please bear in mind that these tests were conducted on a solitary target, and due to the nature of WW, you can get many more hits if you whirl a longer distance or into mobs. There is a large difference between getting to a BP and not, especially the last ones listed, these will enable your weapon to hit at it's max rate (so the warpike above, if it didn't get to the -60 BP, would never ever get 8 hits per single target).
I hope this helps. :)
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