Roll call for "hidden" bonuses/features
#71
Quote:After successfully converting a minion with a Paladin, after the conversion wears off (the monster reverts to evil), most monsters die with 1 hit.
This is an old bug that I thought they had fixed... what version you reporting it for?

Quote: it appears, in this case at least, that set items will tell you if any other of their set pieces are in your inventory regardless if they've been identified.
Neat. Obvious but I hadn't thought of it. A way to tell which set a piece that might be in diff sets is actually (and another reason not to trade for "unid'ed" goods).

Quote:Timer on % to cast items
Known misfeature of CTC items procing timered skills. Very annoying indeed. I don't actually know if CTC stuff ignores your state though (timered, hit recovery, etc.) so it may not go both ways (LEBs don't emit, e.g., when they are processing HR/knockback, iirc) depending on how the code works.
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island

"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III

"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
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Messages In This Thread
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM
Roll call for "hidden" bonuses/features - by Crystalion - 01-23-2004, 01:03 AM

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