Roll call for "hidden" bonuses/features
#56
melee creatures that have range more than 1.

bosses
4 mephisto
4 diablo
4 baal
4 the ancients
3 duriel
2 izual

monsters
7 water tentacle (do they hit you with anything but that poison spit though?)
5 frozen horror
5 frenzytaur
5 baal's summoned tentacle thingies
4 minion of destruction
3 corrupt rogue lancer
3 flying scimitar
3 abyss knight
3 balrog
3 cow
2 zealot
2 vile mother
2 regurgitator
2 trapped soul

aligned
3 act 2 merc (like they weren't overpowered enough)
3 druid grizzly
3 poison vine
2 druid wolves
2 life/mana vine
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Messages In This Thread
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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