Roll call for "hidden" bonuses/features
#35
Good to finally be sure, that it is the player's range and not the monster's. In testing it was actually quite hard to tell; I was able to get additional hits off with a decoy on the opposite side of the monster, but then I was also able to get additional hits with decoy located behind me, with the monster in from of me.

So other players in 1.1 will not set off additional attacks either? Shame that you cannot trigger multiple attacks against single target in 1.1 with fend.
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Messages In This Thread
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by lemekim - 09-06-2003, 06:43 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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