Roll call for "hidden" bonuses/features
#34
lemekim the range would be your weapons range for what gets counted. This is part fo the reason many would not have seen it in practice without some careful testing. Also note that as of v1.10 the game will not count minions, hirelings, valkyries or decoys as additional targets for upping the number of attacks for Fend or Strafe. This is due to their having a neverCount=1 in the monstats.txt file. This is a change from the way they were counted in previous versions. Personaly I think that the Valkyrie and Decoy should be changed back to being counted as a sort of synergetic reaction to the Strafe and Fend skills. Other players, hirelings and the various other minions should still stay in the not counted catagory.

Walkiry, yes the extra attack can hit and do damage. In v1.09 there was something going on with Strafe at times that effectively cut the chance the to hit in half frequently, which is what lead many to belive that those extra missiles were not really there. In testing I was able to show that they were in fact real and it is where I noted that the tohit chance seemed to be messed up (anylysis of distribution of hits to miss patterns compared to the theoretical chance to hit).
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Messages In This Thread
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Ruvanal - 09-05-2003, 07:42 PM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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